I felt like this was a significant enough departure from the original artwork that it warranted a separate submission. I also didn't want to risk confusion that the amateur modifications made by me were also done by the original artist, who is a professional.
I really wanna make her hair swish and swoosh with her anims, but Blender's weight painting system is so painful I couldn't get a good separation between her hair and the rest of her body. Maybe someday.
I felt like this was a significant enough departure from the original artwork that it warranted a separate submission. I also didn't want to risk confusion that the amateur modifications made by me were also done by the original artist, who is a professional.
I really wanna make her hair swish and swoosh with her anims, but Blender's weight painting system is so painful I couldn't get a good separation between her hair and the rest of her body. Maybe someday.
inverse kinematics are hard XD
I added a few very basic animations to the .blend file and uploaded here: https://opengameart.org/content/entangled-roots-with-animations