Pretty fair to include here. No need to credit me in the collection description, either. Crediting me is sort of unnecessary for a few reasons. Unless I guess you want to find related things by me later, but I have nothing in it for anything I do.
Blender is easier. No online service will be free if it really handles this specific request in a pleasing way, considering you want a transparent background, a specific size for these sprites, and 8 different angles. You should learn Blender.
The best way to do this in Blender is to change the end frame to 8 in the animation timeline (bottom of the screen), because you can render out an animation as individual files. Then, place the camera in position 1. Keyframe the position on frame 0. Place it in position 2, keyframe on frame 1. Repeat process until you have the camera situated in all 8 locations you desire. You can actually make Blender output an animation as individual files, so now it's really really easy. Make sure to set a transparent background in the render settings and add lights so things you drag into the file later won't render as black. Save the file.
Next time you import something, make sure it's centered at 0,0,0 and appropriately scaled, then it's as easy as pressing Render and you'll have all 8 directions; no need to switch the active camera or anything.
Yeah, it's probably good to have along with the stingray since there are some underwater tiles now, for when water is see-through. Added it (but not in the ZIP file) and added a revision log. It'd be better imo if it was padded to 160x160 like the other.
Added the underwater tiles in LPC colors to preview, fixed the deer eyes and shadow walking south. (Preview gif not updated for deer.)
I don't think I'll be doing any of the other suggestions, but please feel free to make any edits you want. The outline requirement of LPC is pretty unfortunate given limited space to work with and I have no projects goading me to do anything else, so I probably won't be contributing much more in this vein. I'm just glad anyone finds this useful.
I really should redraw that bear, haha. Drew the lion (badly), then the bear, then the deer (quality jump), then went back and fixed the lion's legs so it's arguably better than the bear (at least the body shape is fine), but by then I had too many frames with the bears since I did attack and die already. Finished the fox for another quality jump...I was actually reviewing all the animations along the way after finding this tool: Sprite Sheet Anim, which I recommend. Well I guess that's what happens when you go from 0 to 60mph on a style you haven't drawn for an actual decade :p
I think I knew most of the points about the lion and bear, but the deer has some new feedback for sure. Missed both the shadow flicker issue and the eyes looking slanted that you mentioned. Anyway thanks for the critique, I'll probably do some of them and update this resource. Not sure if I want to fix the bear, though. Lots of rework
shame there's under 100 downloads one month later, as I'm commenting. This is pretty important for big sea shenanigans in any LPC game. Hopefully as we get more water-related tiles... another area I was thinking of working on
Hahaha, yeah. I've already got a conversion to LPC for the walking shroom, the shiba dog, the shark, and the giant rat + new animations for them in LPC colors. I was talking to Sev on the shark one he posted about it, so it's kinda funny to see this comment now Emcee.
Other things I noticed but didn't take though, definitely the stingray (if we can make a nice dedicated underwater tileset...I see Sev recently contributed some convertible tiles there too), the lost swords, the hanging banner, tiles and possibly some of those characters. I already looked at the ram and it could be converted probably, but it's got lots of different colors so it wouldn't be trivial :)
Sure, I was planning on linking back. New animations so far include the dog eating, rat biting and dying, and the shark submerging. I'd take that nice stingray sprite too, but LPC entirely lacks any reef tiles or see-through water tiles afaik
Thanks, or rather thank Sevarihk for that one. The shark is now 160x160, FiveBrosStopMosyt
Pretty fair to include here. No need to credit me in the collection description, either. Crediting me is sort of unnecessary for a few reasons. Unless I guess you want to find related things by me later, but I have nothing in it for anything I do.
Blender is easier. No online service will be free if it really handles this specific request in a pleasing way, considering you want a transparent background, a specific size for these sprites, and 8 different angles. You should learn Blender.
The best way to do this in Blender is to change the end frame to 8 in the animation timeline (bottom of the screen), because you can render out an animation as individual files. Then, place the camera in position 1. Keyframe the position on frame 0. Place it in position 2, keyframe on frame 1. Repeat process until you have the camera situated in all 8 locations you desire. You can actually make Blender output an animation as individual files, so now it's really really easy. Make sure to set a transparent background in the render settings and add lights so things you drag into the file later won't render as black. Save the file.
Next time you import something, make sure it's centered at 0,0,0 and appropriately scaled, then it's as easy as pressing Render and you'll have all 8 directions; no need to switch the active camera or anything.
Yeah, it's probably good to have along with the stingray since there are some underwater tiles now, for when water is see-through. Added it (but not in the ZIP file) and added a revision log. It'd be better imo if it was padded to 160x160 like the other.
Added the underwater tiles in LPC colors to preview, fixed the deer eyes and shadow walking south. (Preview gif not updated for deer.)
I don't think I'll be doing any of the other suggestions, but please feel free to make any edits you want. The outline requirement of LPC is pretty unfortunate given limited space to work with and I have no projects goading me to do anything else, so I probably won't be contributing much more in this vein. I'm just glad anyone finds this useful.
I really should redraw that bear, haha. Drew the lion (badly), then the bear, then the deer (quality jump), then went back and fixed the lion's legs so it's arguably better than the bear (at least the body shape is fine), but by then I had too many frames with the bears since I did attack and die already. Finished the fox for another quality jump...I was actually reviewing all the animations along the way after finding this tool: Sprite Sheet Anim, which I recommend. Well I guess that's what happens when you go from 0 to 60mph on a style you haven't drawn for an actual decade :p
I think I knew most of the points about the lion and bear, but the deer has some new feedback for sure. Missed both the shadow flicker issue and the eyes looking slanted that you mentioned. Anyway thanks for the critique, I'll probably do some of them and update this resource. Not sure if I want to fix the bear, though. Lots of rework
Thanks, that's the first comment I've gotten so far; it's appreciated!
shame there's under 100 downloads one month later, as I'm commenting. This is pretty important for big sea shenanigans in any LPC game. Hopefully as we get more water-related tiles... another area I was thinking of working on
Hahaha, yeah. I've already got a conversion to LPC for the walking shroom, the shiba dog, the shark, and the giant rat + new animations for them in LPC colors. I was talking to Sev on the shark one he posted about it, so it's kinda funny to see this comment now Emcee.
Other things I noticed but didn't take though, definitely the stingray (if we can make a nice dedicated underwater tileset...I see Sev recently contributed some convertible tiles there too), the lost swords, the hanging banner, tiles and possibly some of those characters. I already looked at the ram and it could be converted probably, but it's got lots of different colors so it wouldn't be trivial :)
Sure, I was planning on linking back. New animations so far include the dog eating, rat biting and dying, and the shark submerging. I'd take that nice stingray sprite too, but LPC entirely lacks any reef tiles or see-through water tiles afaik
Pages