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Does disabling Nosquint make
Saturday, November 23, 2013 - 06:38

Does disabling Nosquint make the site difficult to use?

If that's the case, I'll download the addon and test with it enabled, and maybe I can fix it.

My experiences have generally
Friday, November 22, 2013 - 23:29

My experiences have generally been similar to yours along those lines.  I actually tried several times to get the offending files to load, even restarting the application and doing it manually.  It didn't make a difference, so in this case, I suspect that there's an actual bug somewhere that's causing the issue.

Ah, thanks.  Sorry I thought
Friday, November 22, 2013 - 13:01

Ah, thanks.  Sorry I thought you were trolling.   :)

What OS and Firefox version are you running?

At first glance, your font sizes look really odd.  Do you have a minimum font size set in your preferences?  I'm playing around with my firefox preferences and I can't figure out how to make the page look like that on my browser.

If it's because of a font size setting, for accessibility reasons, I'd like to make sure it at least renders in a somewhat usable way, but I can't promise I'll be able to make it look perfect for you.

This looks awesome.  Keep up
Thursday, November 21, 2013 - 12:14

This looks awesome.  Keep up the good work! :)

@surt: Do you really browse
Thursday, November 21, 2013 - 09:56

@surt: Do you really browse OGA with Lynx?  I can't tell for sure if you're kidding or not, and I'm curious how well Drupal handles text-only browsers.

I built this site and run
Wednesday, November 20, 2013 - 15:11

I built this site and run Firefox almost exclusively.

Please post your OS, browser version, and a screenshot of the issue, and I'll consider this issue reopened.

This is a cool idea. :)  
Monday, November 18, 2013 - 14:45

This is a cool idea. :)

 

How many different tile types
Monday, November 18, 2013 - 11:00

How many different tile types do you have, out of curiosity?

If you decide to go without transitions, there are still some cool things you can do to make your tiles look nice, like going with a slightly more abstract look and giving each tile a defined edge.  I'm not sure if that makes sense, so take a look at these sets by Buch and Surt and maybe you'll see what I mean:

  • http://opengameart.org/content/dawnblocker-ortho
  • http://opengameart.org/content/dawnblocker

Notice how they completely avoid the need for transitions by making the blocky look part of the art style.

You might also want to look at these items here, particularly the characters:

http://opengameart.org/content/oga-16x16-jrpg-sprites-tiles

Most or all of them are licensed CC-BY, which is well suited to commercial use if you decide to sell your game, as it has no share-alike requirement.  I'm not sure about the speciifcs of your requirements, but if you can use these assets (and bear in mind, you can modify them, or pay someone else to modify them, which is a huge shortcut and would cut a lot of cost).

If you're willing to make some concessions here and there (weapon animations, tile transitions, etc), you might be able to keep your total costs under $100 if you use OGA's existing sprite art, and at that point it's no longer really much of financial risk.

Then, once you start making some sales, you can use that revenue to make graphical improvements and release those in later versions of the game.

Awesome :)
Sunday, November 17, 2013 - 10:33

Awesome :)

Browse by any type of art
Sunday, November 17, 2013 - 09:13
  1. Browse by any type of art from the art menu.
  2. Look at the left sidebar, and check the license(s) you want to browse by.
  3. Hit the search button.

No need to type anything into the search box.

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