Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
The last color analysts I
Monday, May 12, 2014 - 18:34

The last color analysts I posted is current.  I was playing with it a bit after that, but I'm not satisfied with the changes.

One of the things that I don
Monday, May 12, 2014 - 16:04

One of the things that I don't really like about the other multi-use palettes is the lack of a really intense red.  I could see about merging the two very dark blue-green colors together and adding a more subdued red, then pushing that purple color a bit more toward blue.

The deficiency there was with
Monday, May 12, 2014 - 15:47

The deficiency there was with my choice from among the existing colors.  I chose a different brown from the palette.  Same with the red...  now that I've picked out better colors for the other (non-red) bricks, I think it works reasonably well.  What do you think?

So, here's an attempt to
Monday, May 12, 2014 - 13:32

So, here's an attempt to address the shortcoming of excessive contrast in brown colors...  I removed an off-white and replaced it with another brown in between the second and third brightest brown tone, since the orange that was already there wasn't really working as part of that ramp.

What do you think?

Some of the lighter browns
Monday, May 12, 2014 - 13:22

Some of the lighter browns are lower contrast.  If you're talking about the dirt colors in terhs of having too much contrast, I agree with you there; I think that color choice for the mapping may have been a mistake on my part.  That being said, this much contrast may also just be an inherent issue with palettes that have lower color counts.  There are already a number of colors that this particular palette just can't express at all (brownish green, for instance), and toward the end I felt like it would have been great if I could just have three or four more shades to work with. :)

I tried going for redder bricks, but the red is too bright for large areas.  I'm okay with that, because it's intended more as an accent color (which in my opinion is something that can make or break a "bright" set), but for the bricks to be redder, they may need to be reworked a bit so as to include the red color in a less blatant way.  That being said, I think the colors I did choose at least *suggest* that the bricks are red.

One thing I did notice about the LPC palette is the huge number of brown shades.  I'm guessing that 75% of them could be optimized out.

This was just a quick recolor
Sunday, May 11, 2014 - 14:38

This was just a quick recolor, but I'd say it works pretty well with the example image (note that I've made another alteration, replacing the light cyan with a darker cyan midtone that works fairly well in both blue and green gradients:

http://i.imgur.com/YrORTV9.pnghttp://i.imgur.com/xjBNDCH.png

Dawnbringer stopped by the
Sunday, May 11, 2014 - 10:20

Dawnbringer stopped by the pixeljoint thread and has been giving me some pointers (one of which was to even out the green ramp like you mentioned).  Here's the current iteration.  I think it might be approaching a point where it's ready for primetime:

http://i.imgur.com/qNc3AbP.png

Wow, that's really impressive
Sunday, May 11, 2014 - 07:10

Wow, that's really impressive.  Lens abberations and everything.  Nice work! :)

I took some pointers from
Friday, May 9, 2014 - 22:34

I took some pointers from Hapiel over on a pixeljoint thread and have evolved the palette into this (you can see the intermediate step there):

The original was too much, even for the bright, saturated look I was going for, so I toned down the saturation a bit and (at Hapiel's suggestion) I tried some palette remaps of existing images.

Here it is with an update
Friday, May 9, 2014 - 13:21

Here it is with an update based on the analysis you posted.  That's a pretty sweet tool for finding and merging close colors, so I was able to add a bit more variety to the palette without losing too much.

Pages

  • « first
  • ‹ previous
  • …
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • …
  • next ›
  • last »