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- Some CC0 low-poly meshes. by Sabina
- Sharing My Music and Sound FX - Over 2500 Tracks by Eric Matyas
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- Endless Darkness [UNITY/C#][Rogue-Like][30%] by glitchart
- Derivative works of Free characters? by JumboSizedFish
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- Re: Eradication Wars Weapon Sprite Pack by knekko
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- Re: Spearmen Unit (R) by Vincal
- Re: Classic Pirate Captain [Animated] by TatisSama
- Re: Space theme song by @blue_koi_0
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Greetings folks!
We've recently received four new audio tracks, this time for use in sci-fi and action games. Excellent work by remaxim, as always. These songs are:
- Stone Fortress ( http://opengameart.org/content/stone-fortress )
- Infiltrator ( http://opengameart.org/content/infiltrator )
- Feeding Frenzy ( http://opengameart.org/content/feeding-frenzy )
- High Tech Lab ( http://opengameart.org/content/high-tech-lab )
For the record, these are worth a listen even if you're not using them in a game. :)
Peace,
Bart
- bart's blog
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Greets!
OGA has commissioned a bunch of new, freely-licensed content in the last couple of weeks that I'd like to draw your attention to. In the art section, we have a set of 10 pixel art RPG monsters (each in three different color palettes):
http://opengameart.org/content/10-fantasy-rpg-enemies
In audio, we have five new songs suitable for a fantasy setting:
- http://opengameart.org/content/safe-room-theme
- http://opengameart.org/content/boss-theme
- http://opengameart.org/content/town-theme
- http://opengameart.org/content/overworld-theme
- http://opengameart.org/content/dungeon-theme
In the coming days, keep your eye out for a set of pixel art wilderness tiles and a set of fantasy portraits.
- bart's blog
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Hey folks!
A couple people have asked me to set up a subscription system that would bill automatically every month. Just to make sure we're clear, donations and subscriptions are, and always will be, completely optional. OGA will never have a special subscribers-only section of the site, as it would defeat the purpose. Rather, the benefit of your donation is that every penny of the money donated will go toward commissioning freely-licensed art and music that can be used in FOSS games (I will always cover the monthly server costs myself, along with some commissions).
Subscription options start as low as $3/month, and believe me when I say that every little bit counts. If you're interested, the donation page is here:
http://opengameart.org/content/donate-opengameartorg
Thanks a lot for your continued interest and support!
Bart
P.S. As always, if you have any questions, feel free to leave a comment or contact me.
- bart's blog
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Hey folks!
We've had some exciting developments in the audio department today. If you browse through the recently uploaded songs, you'll notice a lot of excellent material from Radakan, which is, in their words, "a single player RPG/adventure game set in a dark fantasy setting, where five races struggle for survival." It's a cool project in active development that I highly recommend you check out. Mad props (no pun intended) to OGA user and 3D artist pfunked, who is creating some stylized props and weapons for each of Radakan's 5 races.
Radakan is a promising project in early development, and they're looking for concept artists, 3D artists, and animators, as well as other help. If you're interested in getting into FOSS game development, I'd definitely recommend joining their team.
Peace,
Bart
- bart's blog
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Hey folks!
I just wanted to give a shout out to an underappreciated segment of the game artist population -- namely writers. In terms of game development, writing is a different animal from audio and graphics, in that it's not something that can be easily re-used. Writing, by its very nature, is unique from game to game. It's one thing to share graphics and audio between game projects, but it's quite another to share plot and dialogue.
There's a common misconception that good writing will happen on its own. When people form development teams, often times writing falls by the wayside, and it's assumed that the group will pull together and come up with a plot. What you often end up with in this case is a game engine and some art but nowhere to go, because no actual plot has materialized. When you're putting your dev team together, don't let that spot go un-filled -- and if possible, make sure you're getting someone with some prior experience or natural talent (preferably both). It's true that "anyone" can write, but only to the extent that "anyone" can draw or compose music -- in other words, people will know if your writing is done poorly, and they'll also know if it's done particularly well.
Unfortunately, it would be kind of pointless to archive game writing here, but I'd love to use OGA to provide assistance to writers. To this end, I've created a writers' forum, which can be used for writing questions, discussions, and C&C requests. Please feel free to post there and strike up a conversation. :)
Peace,
Bart
P.S. This is off the subject, but if you check out our "Feed" link at the top of the page, you'll find that we now aggregate a lot of blogs from major FOSS game projects and the like. If you'd like your blog added, please let me know.
- bart's blog
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