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Hey folks!
We've had some exciting developments in the audio department today. If you browse through the recently uploaded songs, you'll notice a lot of excellent material from Radakan, which is, in their words, "a single player RPG/adventure game set in a dark fantasy setting, where five races struggle for survival." It's a cool project in active development that I highly recommend you check out. Mad props (no pun intended) to OGA user and 3D artist pfunked, who is creating some stylized props and weapons for each of Radakan's 5 races.
Radakan is a promising project in early development, and they're looking for concept artists, 3D artists, and animators, as well as other help. If you're interested in getting into FOSS game development, I'd definitely recommend joining their team.
Peace,
Bart
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Hey folks!
I just wanted to give a shout out to an underappreciated segment of the game artist population -- namely writers. In terms of game development, writing is a different animal from audio and graphics, in that it's not something that can be easily re-used. Writing, by its very nature, is unique from game to game. It's one thing to share graphics and audio between game projects, but it's quite another to share plot and dialogue.
There's a common misconception that good writing will happen on its own. When people form development teams, often times writing falls by the wayside, and it's assumed that the group will pull together and come up with a plot. What you often end up with in this case is a game engine and some art but nowhere to go, because no actual plot has materialized. When you're putting your dev team together, don't let that spot go un-filled -- and if possible, make sure you're getting someone with some prior experience or natural talent (preferably both). It's true that "anyone" can write, but only to the extent that "anyone" can draw or compose music -- in other words, people will know if your writing is done poorly, and they'll also know if it's done particularly well.
Unfortunately, it would be kind of pointless to archive game writing here, but I'd love to use OGA to provide assistance to writers. To this end, I've created a writers' forum, which can be used for writing questions, discussions, and C&C requests. Please feel free to post there and strike up a conversation. :)
Peace,
Bart
P.S. This is off the subject, but if you check out our "Feed" link at the top of the page, you'll find that we now aggregate a lot of blogs from major FOSS game projects and the like. If you'd like your blog added, please let me know.
- bart's blog
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Hello again, FOSS Gaming Community!
I don't know about anybody else, but I for one have old code lying around from projects that never quite came to fruition. For instance, I have, right now, sitting on this very hard drive, some code for a 2D platformer (highly optimized -- 400 enemies on screen at once back when my machine only ran at 400mhz), some code for a top-down 2D RPG engine based on the aforementioned platformer code, and finally some code for the beginnings of a 3D space strategy game (check out a brief video of it here).
Here's my question: Is there anywhere out there that serves as a searchable dump for old code? Mind you, I'm not talking about project management sites like SourceForge and its ilk, but rather a place I could drop of my old code without the expectation of anyone maintaining it, so that maybe someone in the future could come along and use it for their own nefarious purposes. In particular, this site would need be searchable, much like OGA is right now -- there's not much point in dumping my code somewhere if no one will ever find it anyway. There needs to be a way to disseminate it to interested parties.
So, is there a site out there that does this? If not, is this something that people would be interested in? Do you have old code that other people might be interested in? Would you be interested in my old code (or someone else's)? Please stop by and leave your comments. I'd really like to hear what people think about this.
Peace,
Bart
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I highly recommend checking out CODE:FREE Magazine, which is an online magazine that showcases art made with Free / Open Source software, such as Xara, Glips, Krita, K-3D, 3D Canvas, Gogh, Blender, and others. While it's not game-specific, it's a great way to see what kinds of art people are producing with Open Source software.
- bart's blog
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We're getting a lot of new visitors today. If you like what you see, perhaps you can help give the community some direction. Why not leave a post on our forum and plug your game project (regardless of whether it's a mature, well-established project, just a twinkle in your eye, or anything in between). Tell us about it. Let us know what kind of art you're looking for. We'd love a chance to serve the community better. :)
Peace,
Bart
- bart's blog
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