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Hi folks!
I was just made aware of a project called Gluon, an ambitious Open Source game development platform that's intended to take games all the way from the design process to distribution. What's really cool and innovative about the Gluon concept is that, unlike other game distribution platforms, there's no hard divide between creators and consumers, and that's really what Open Source is all about. Plus, being based on Qt, it's very near and dear to my own heart.
They've recently released their first technology preview, which you can pick up here. For a great write-up on what Gluon is all about, check out this article on dot.kde.org. They're an active and enthusiastic group, so if you're looking to get into some coding, they're looking for contributors. :)
Peace,
Bart
- bart's blog
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Greets! Just wanted to draw your attention to a recent OGA commission by Antifarea. These little guys and gals are particularly suited for use on portable systems such as mobile phones, and also for small, casual type games. They're a perfect fit for Surt's 16x16 town tiles.
We've got more 16x16 content coming, so keep an eye out. And, as usual, your contributions are encouraged! :)
Peace,
Bart
- bart's blog
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Greetings from OpenGameArt!
This week's Friday Challenge! theme is "Minimalist." We'd like to invite all out users to submit an entry. As usual, we'll accept any medium (2D, 3D, or audio), and whatever the prompt inspires you to create.
Check out the forum thread here:
http://opengameart.org/forumtopic/friday-challenge-apr-16-2010-minimalist
Peace,
Bart
- bart's blog
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Hey folks!
OGA administrator and contributor pfunked has agreed to run a weekly event called the Friday Challenge!, in which we will give our community a prompt through the Friday Challenge Forum and then accept any and all types of submissions (any genre or medium) until that Friday. Our first challenge, "Touch of Nature", is already underway. Check it out, read the (very brief) FAQ, and give it a shot. :)
Peace,
Bart
- bart's blog
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Greets!
I'm very excited to announce a new feature that's been in the works for some time now, and will likely be pushed out to production in the next couple of weeks. By popular demand, we are now including Digital Rights Management on all of the art we archive. This will allow incredible new options for our art, such as:
- Only working on certain devices, like as the MicroApple ZunePod
- Demanding a 60-digit serial number at inopportune moments
- Only being usable on alternating Tuesdays
- Randomly failing on some systems
- Causing games to freeze up and dump you out to a command prompt the moment there's a glitch in your internet connection
- Limiting art to being installed on a total of two devices
- The ability to remove features from games you already own
Until now, features such as these have only been available on closed, proprietary devices. How many times have we heard people say things like, "man, I wish I could only listen to this music on my ZunePod" or "why isn't there a feature in Linux that shuts it down if it thinks my copy isn't 'genuine'?" or "gee, I wish this single-player game required me to be connected to the Internets at all times"? Now, OpenGameArt.org is bringing you what you've been demanding -- a proprietary experience in Open Source software!
You can thank us later.
Bart
P.S. Happy April Fools' Day. ;)
- bart's blog
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