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Last Escape -- Reddit Game Jam entry

By bart on 27 March 2011 - 4:30pm
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This is a COMPILE ONLY version.  If you can't compile it yourself, please wait for the binaries, which we'll post here ASAP. :)

http://opengameart.org/sites/default/files/archive/lastescape.zip

Last Escape is HARDCORE.  Don't expect it to be easy.  There are five levels total, and if you're going to get through them, you have to play carefully and kill enemies to collect their drops, 10 of which give you an extra life.  Please let us know what you think!

UPDATE:  Windows files are here (with binary)

http://dl.dropbox.com/u/2325979/LastEscape.zip

Just download, unzip, and run. :)

Screens:

http://opengameart.org/sites/default/files/archive/lastescape-sewer.jpg

http://opengameart.org/sites/default/files/archive/lastescape-lab_0.jpg

GitHub link (contians new changes):

https://github.com/lendrick/Last-Escape

----

Credit for this idea goes to Xiphias3, who mentioned it in our IRC channel, #opengameart.  We assumed that it was a suggestion for the group, so we voted on it and went with it and had no idea that he was developing it independently.  If this looks very similar to the premise for another entry, that's the reason. :)

 

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Reddit Game Jam is underway.

By bart on 25 March 2011 - 10:32pm
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I should have blogged about this earlier, but we've been hard at work for the past 7 hours or so getting started on our Reddit Game Jam entry.  I won't talk about it here -- if you're curious about it, you'll have to stop by.  If you'd like to participate, we'll find something for you to do.  :)

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Join Team OGA for the Reddit Game Jam!

By bart on 22 March 2011 - 12:23pm
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Reddit Game Jam 06 will be starting on March 25th at 22:00 UTC and ending precisely 48 hours later.  They'll be accepting team entries, and OGA has the combined coding, design, and artistic talent available to make a very good showing.  Here are the rules.

Team OGA will be doing the following:

  • As suggested, we're going to be using GitHub and writing an open source program.  The end result will be licensed under the GPL 2+3, plus whatever other license(s) we all agree on.  
  • We'll be coding in C++ and aiming for a release that compiles on Windows, Macintosh, and Linux.
  • We'll use existing OGA media where it makes sense, and create new art where needed.  Any art we use must have a Debian-approved license, so that the final product will be entirely free (as in speech).
  • Any libraries we use will be (quickly) decided on when we start the project.  Given our familiarities and time constaints, SDL may be the best choice.
  • Coders, designers, artists, musicians, writers, and idea people are all welcome!  Stop by our IRC channel (preferably in advance) if you'd like to participate.  No promises on us allowing in latecomers, since it takes a while to get people up to speed on an existing project.
  • We'll try to accomodate as many participants as we can, within reason.  If we're reaching a point where the overhead of managing people exceeds the benefit of having a larger team, we'll split into two groups.
  • This project will be run as democratically as is practical, but I (BartK) reserve the right to push things along if we get sidetracked.  If we end up getting too many people and splitting in half, a leader will be appointed for the other team.

Hope to have you aboard!

-Bart

[Edit: I've created a Team OGA Forum to discuss our world domination plans.]

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A small help request to bring OGA2 around faster

By bart on 17 March 2011 - 10:55am
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[Edit: This request has been filled -- thanks TheAncientGoat!]

Hey folks :)

Here's a quick thing you can do to help me with OGA2.  I need these icons (without the words above them) in SVG format.  No fancy colors or anything, just a single solid color.  We're completely editor agnostic, so feel free to use Inkscape or Adobe Illustrator or whatever else.  I just need them as vectors in SVG when you're done.  Here's the link:

http://i.imgur.com/O7j3W.jpg

Note that the shapes should be solid (not lines) with empty space where there are holes (like the dots and the exclamation point).  Please pick one of the licenses we allow here on OGA.

Thanks!

Bart K.

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Sorry for the downtime.

By bart on 15 March 2011 - 1:56pm
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OGA was down for most of the day due to an (impending) hard drive failure.  The drive has been swapped out with no loss of data.  Sorry for any inconvenience.

Bart

 

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Chasersgaming's picture

OGA Summer Game Jam 2019

Submitted by Chasersgaming on 1 July 2019 - 9:59am

Welcome to the Unofficial OGA 'Summer' Game Jam #3!

  • Jam starts: Already! (July 1st)
  • Submit your game by: July 27th
  • After that, submitted entries will be rated by: August 11th

 

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The OGA Spring Game Jam 2019 - Announcement

Submitted by Spring Spring on 28 March 2019 - 12:20pm

Spring is in the air and it's time to create something new, something fun, something exciting, something for the OpenGameArt.org Spring 2019 Game Jam!

 

This year's theme is 'I enjoy my life' and enjoy your life you will if you participate in this thrilling game jam!

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Spring 2019 Art Challenge - A New Look (due March 24, 2019)

Submitted by withthelove on 1 March 2019 - 9:52am

This Spring's Art Challenge theme is:

A New Look

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OGA Game Jam (1st July)

Submitted by Chasersgaming on 20 June 2017 - 1:44am
Forums: 
Show off your project!

I have put a Jam together which starts on the 1st July for those that are interested. :) 

heres the link:

https://itch.io/jam/opengame-art-game-jam

Any questions or anything else please comment on this thread below as I would like to keep this thread for the games created and announce winner/s

https://opengameart.org/forumtopic/opengameart-gamejam

 

thanks! all the best everyone and good luck!. :)

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