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Medusa Must Die! - Art and Sound Pack
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cicada sounds
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Character Studio — Pixel Art Editor
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ItsGood
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Beach Ocean Waves
seamless tileset template II
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Steampunk Level Tileset Mega Pack [Level Tileset] [16x16]
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More HTML5 awesomeness :)

By bart on 15 November 2010 - 7:59am

Those of you who follow my blog posts (yes, both of you) are probably aware by now that I'm a big fan of HTML5 and all the awesome potential that it has for the web (like, say, superseding Adobe Flash).  Today, I'd like to direct your attention to Gaurav's WIP old-school RPG, which uses a lot of art resources from right here on OGA.  It's still an early demo at this point, but there's a lot of potential there, so it's work checking out.  This is definitely a project to follow. :)

Gaurav is currently looking for a 32x32 treasure chest sprite, so if you'd like to help him out, please reply to his forum post.

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Another sweet HTML5/JS game

By bart on 8 November 2010 - 6:55pm

This time it's Cardinal Quest, an addictive little open source dungeon crawler.  The source is downloadable from here.  I managed to make it down to the 5th level of the dungeon before getting pwned in the face by a succubus.  Good times. :)

 

 

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OpenGameArt mentioned at Free Software Magazine

By Clint Bellanger on 5 November 2010 - 9:55am

Terry Hancock posted an article for Free Software Magazine entitled 7 Things We Don't Have to Invent for Animation Production (Thanks to Free Software and Previous Free Culture Productions).

He mentions OpenGameArt as one of many useful resources for animation production.  My own low-poly human models get a name-check and screenshot.  Woot!

It's a big "thank you" to the OpenGameArt community and all its contributors, as well as the free-software, open-content-license community as a whole.

Terry Hancock is part of Anansi Spaceworks and is working on the free content licensed project Lunatics!, a "a new animated series being produced by Anansi Spaceworks which will follow the first true extra-terrestrial colonists in their new life in a Lunar Homestead."

 

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Some new features and small improvements

By bart on 4 November 2010 - 7:53am

Yesterday was kind of a big day for OGA development, essentially the last major feature push before 2.0.  You won't see any earth-shattering differences, but you might notice that things are a little bit nicer.  Here's what we did:

  • Souped up the "active forum topics" block so that the title links to the forums, and the forum name is listed along with the forum post.
  • Replaced the image captcha with a much less annoying custom text captcha.  It's not likely that bots will be able to break it, as it would require custom code for specifically beating OGA's captcha, and I don't think we're big enough to warrant the effort.  I'm sure the occasional human spammer will still manage to get in, but this should at least stop the bots that can defeat ReCaptcha.
  • Fixed preview images on the front page and search pages so that they're really 120x90 instead of 640x480 and scaled down.  This should make the front page load a lot faster and cut our bandwidth consumption down somewhat.

I'd also like to call your attention (particularly visiting artists) to the Open Commissions Forum, where we post art bounties.  As of this posting, we're offering $30 for a fairly simple 3D animation (the model you'll be animating is already created, and it can probably be done with a Blender particle system).  If you're a game project lead and you'd like to commission art directly, you can feel free to post an offer on the forum.  If you're an artist who is open for commissions, post there and let us know.

I mentioned this yesterday as well, but here's a reminder:  If you're an expert on any of the areas that we've created new forums for, comment here and let us know.  We'd love to get some new forum maintainers.  It's a great way to participate in OGA if you're looking to do that. :)

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OGA is seeking new forums and forum maintainers

By bart on 3 November 2010 - 7:16am

It was pointed out to me the other day that it might do us some good to expand our forums a bit in terms of the number of discussion topics available.  Obviously, our forums aren't going to be everything for everyone, as OGA has a very specific aim, but it's also true that there are a lot of areas that pertain to game art (particularly relating to FOSS) that we aren't really touching on.  So, here's where I need you guys:

If you're looking to participate in OGA but you're not quite sure how, we're looking for ideas for new forums, particularly from people who would be willing to become the maintainers for those forums.  This would essentially entail keeping an eye on your designated forum and making sure that any questions asked there are answered, as well as generally participating in the conversations there.

So, do you have a skill that you'd like to talk about and pass on to the community?  Just reply to this post or stop in and find me (BartK) or one of our other editors on OGA's IRC channel!

Edit: If you check out our forum section, you'll see that a number of new forums have been added.  If you'd like to become a forum maintainer for one of those, please let me know.  We're also willing to set up a game project forum for you (like we've done with OSARE) if you have a relatively active project and are looking for a place to host a forum.  Finally, if you don't want to take on the responsibility of maintaining a forum, but would still be willing to answer questsions on a particular subject, post a comment in the appropriate forum(s) and let people know that you're lurking. :)

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UPCOMING OGA EVENTS 2021

Submitted by MedicineStorm on 7 March 2021 - 1:39pm

Here is a summary of upcoming OGA events that are taking place this year and when, So get these in your calendar! :)

Be sure to check back for updates and keep an eye on their forum threads posted for announcements nearer the time.

Game Jams:

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UPCOMING OGA EVENTS 2020

Submitted by Chasersgaming on 16 January 2020 - 6:02am
Forums: 
OGA Community Projects

Here is a summary of upcoming OGA events that are taking place this year and when, So get these in your calendar! :)

Be sure to check back for updates and keep an eye on their forum threads posted for announcements nearer the time. 

Game Jams:

  • Read more about UPCOMING OGA EVENTS 2020
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OGA Summer Game Jam 2019

Submitted by Chasersgaming on 1 July 2019 - 9:59am

Welcome to the Unofficial OGA 'Summer' Game Jam #3!

  • Jam starts: Already! (July 1st)
  • Submit your game by: July 27th
  • After that, submitted entries will be rated by: August 11th

 

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The OGA Spring Game Jam 2019 - Announcement

Submitted by Spring Spring on 28 March 2019 - 12:20pm

Spring is in the air and it's time to create something new, something fun, something exciting, something for the OpenGameArt.org Spring 2019 Game Jam!

 

This year's theme is 'I enjoy my life' and enjoy your life you will if you participate in this thrilling game jam!

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Spring 2019 Art Challenge - A New Look (due March 24, 2019)

Submitted by withthelove on 1 March 2019 - 9:52am

This Spring's Art Challenge theme is:

A New Look

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OGA Game Jam (1st July)

Submitted by Chasersgaming on 20 June 2017 - 1:44am
Forums: 
Show off your project!

I have put a Jam together which starts on the 1st July for those that are interested. :) 

heres the link:

https://itch.io/jam/opengame-art-game-jam

Any questions or anything else please comment on this thread below as I would like to keep this thread for the games created and announce winner/s

https://opengameart.org/forumtopic/opengameart-gamejam

 

thanks! all the best everyone and good luck!. :)

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