Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Chat with us!

Discord: OpenGameArt
discord.gg/yDaQ4NcCux

IRC: #OpenGameArt on freegamedev.net/irc/#opengameart

Active Forum Topics - (view more)

  • Building a Library of Images for Everyone 5 hours 5 min ago by Eric Matyas
  • Manic Minutes 2 days 14 hours ago by Technopeasant
  • Free/Open-Source Research Project About Games 3 days 5 hours ago by emmacaputo
  • Full LPC Credits? 4 days 1 hour ago by MedicineStorm
  • Sharing My Music and Sound FX - Over 2500 Tracks 5 days 2 hours ago by Eric Matyas
  • Looking for 2d Tree sprites with a fair amount of detail 5 days 4 hours ago by kheldarath
  • Rockstar Tycoon: Perfect Ballad v6.6.3c - Looking for Lead Artist 1 week 14 hours ago by SIEMPRERETORNA
  • Feedback Wanted: Ported “Pukan, Bye-Bye!” to Web – Looking for Bug Reports 1 week 1 day ago by YokaGames
Subscribe to Active Forum Topics

Recent Comments - (view more)

  • Re: The knight of the shadow word by MedicineStorm
  • Re: Movement by MedicineStorm
  • Re: City Kit (Commercial) by hzwyihao
  • Re: Planet Surface Skyboxes by RadThadd
  • Re: specialMusic by goldsonne
  • Re: City Kit (Commercial) by MedicineStorm
  • Re: specialMusic by MedicineStorm
  • Re: The knight of the shadow word by MedicineStorm
Subscribe to Recent comments

New Art Collections - (view more)

  • NeuroBlade
  • Encouraging Success-Animations
  • hexagon-art
  • SpellBound
  • new city game 3d
  • Metal music
  • Smith
  • Retro
  • Misc
  • city game 2d

Legal notice regarding NFTs:

WARNING: Taking art from OpenGameArt.org to be sold as NFTs? You may be committing FRAUD. (Legal details)

Note of caution to NFT purchasers or those interested in trading NFTs: You could be getting scammed! (More information)

Popular This Week - (view more)

Tiny 16: Expanded Character Sprites
Preview
City Kit (Commercial)
Preview
Fish Pack
Preview
Broken Metronome [2A03 + 3 N163]
Mini Gameboy Platformer Pack
Preview
Planet Surface Skyboxes
Preview
Snow Stage
Speedier than Photons & Cosmic creature & Iron Fields (Joth vs Vitalezzz vs Tsorthan Grove)
Subscribe to Latest Art

Latest Art - (view more)

dreamy guitar licks
dissonant clean guitar
060
YM2203 Test Tune
Peaceful Town
Movement
Witch Kesiah
Sitarian
Subscribe to Latest Submissions (RSS)

Latest Art by my Friends - (view more)

Featured Art - (view more)

LPC style farm animals
Preview
UI Pack
Preview
Tango Desktop Icons
Preview
Pavement/Stone Tiles (40x40px)
Preview

On attracting artists to your project

By bart on 29 July 2009 - 9:27am
bart's picture

Jetrel over at wesnoth.org wrote an excellent article about how to bring in artists for your FOSS game project.  It's very good reading, especially for aspiring game designers.  Read it here:

Attracting and keeping artists on an OSS game project

Kudos to Jetrel for taking the time to write this up, and for allowing us to archive it here at OGA!

 

0 comments
  • bart's blog
  • Log in or register to post comments

Coders wanted -- how you can help OpenGameArt.org

By bart on 28 July 2009 - 9:19am
bart's picture

Greetings!

Among the many plans we have for this site, there is one particular project that I believe will be highly useful to the community -- namely, a system for building sprites out of separate parts, similar to this:

http://charas-project.net/charas2/index.php

...except able to deal with sprites of different sizes, and also shift color palettes.

Essentially, the idea is that you choose a sprite base, pick from a number of accessories that go with that base (clothes, hair, etc), and then the generator will output a custom sprite sheet, built to your specifications.

So here's where you come in: I'm capable of coding something like this up, but I don't have a whole lot of time. If you're fluent in PHP and willing to help out, OGA could use your assistance. :)

If you can help, please reply here or drop me a line on our contact form.

Thanks!

Bart

0 comments
  • bart's blog
  • Log in or register to post comments

LesForges Pixel Art Tutorials -- Now in English!

By bart on 27 July 2009 - 10:10am
bart's picture

Greets!

For aspiring pixel artists out there, Fil Razorback of Les Forges has graciously allowed me to translate his excellent pixel art tutorials into English!

You can view the English translations here. I think I did pretty well (with the aid of some Canadian friends and various web translation services), but if you see any issues, please don't hesitate to let me know via the contact form.

If you're fluent in French, I strongly encourage you to view the original versions here.

Peace,
Bart

P.S. REMINDER: The pixel art contest ends in 4 DAYS!.

0 comments
  • bart's blog
  • Log in or register to post comments

Fun with Licensing

By bart on 23 July 2009 - 10:20am
bart's picture

It's been painfully clear to me as I've set up this site that by far the most confusing aspect of art in Free and Open Source games is licensing. There have been innumerable discussions about it all over the big wide internets, and the only real consensus is that there are just too many of them.

That said, licenses are a necessary and good thing. As a creator of content (be you an artist, writer, developer, etc), you have a right to stipulate the manner in which your work is used. Maybe you just want to see it spread as far and wide as possible without condition. Maybe you want it to be free, but you don't want some company to pick it up and use it, then try to sell it back to you without contributing something back. Maybe you'd like to make money by selling your creations. As an artist, it's the ability to control how your work is used that motivates you to create that work in the first place. It's this variety of needs and motivations that gives rise to the many different licenses that are out there. It's not too much of a logical leap to say that if there were no licenses, there wouldn't be as much art.

Of course, this proliferation of licenses leads to some serious problems. As an artist who doesn't understand how licenses work, which of the myriad licenses do you choose? As a developer, which art licenses are compatible with the license you've chosen for your software?

The rest of the OGA staff and I have been discussing a way to simplfy licensing choices while still allowing people as many (or more) options as are currently available, and I believe we've come up with a good solution. The plan is to offer five licensing choices:

1. My artwork may be used in projects that are "libre" (open source).
* 1a. In addition, I am willing to license my art to non-open-source projects for a fee.
2. My artwork may be used in non-open-source projects, provided that any modifications to that artwork are shared under the same license.
3. My artwork may be used in any manner, provided I am credited.
4. My artwork may be used in any manner, no credit necessary.
5. I'd like to choose my own licenses.

The first four options will automatically select a group of licenses that fit the given description. The fifth, of course will allow artists complete freedom to choose whichever license they prefer. The only restriction is the one we have right now -- all artwork on this site must be safe to used in GPLed projects, which means every licensing choice we offer must be able to be bundled with the GPL.

Given that this may take a little bit of time to implement, I'd like to get some comments from the community before I start. If you have any questions or ideas, I'd love to hear them. Please feel free to leave a comment below, and I'll try to address them. If you're curious, I encourage you to read the licensing section of our FAQ.

Peace,

Bart

P.S. Reminder: The pixel art contest ends in 8 days, on August 1st!

1 comments
  • bart's blog
  • Log in or register to post comments

Adventures in Pixel Art

By bart on 22 July 2009 - 8:27am
bart's picture

Greets!

So, over the last couple of weeks, I've been trying to learn a little bit about pixel art. The image you see here is my current progress on my own base sprite. When it's done, my plan is to slap an open license or two on it and send it out into the ether. :)

I'd like to take a minute, though, to talk about my process. While I wouldn't call myself a particularly good pixel artist, I'm learning fairly quickly, thanks in large part to the help of some of the pixel art communities around the teh internets. Specifically, I'd like to plug:

* Pixel Joint ( http://www.pixeljoint.com )
* Pixelation ( http://www.wayofthepixel.net )

I've posted my art to both forums and received helpful advice in each case. The trick, really, is to realize that the people critiquing you (especially if you're a beginner) have a lot more experience than you do and thus know what they're talking about. Have thick skin, listen to their advice, and be prepared to re-work your art multiple times.

Oh, and for the love of all that is holy, USE REFERENCES! Do this regardless of whether you're drawing a person, a monster, a rock, or whatever. Not using references is a common beginner's mistake, and it's quite obvious. Even the pros use them -- there's no shame in it.

If you'd like to follow my progress, you can check out the critique threads:
* http://www.pixeljoint.com/forum/forum_posts.asp?TID=8734
* http://www.wayofthepixel.net/pixelation/index.php?topic=8844.0

Peace!

Bart

1 comments
  • bart's blog
  • Log in or register to post comments

Pages

  • « first
  • ‹ previous
  • …
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • …
  • next ›
  • last »
Subscribe to Blog
Chasersgaming's picture

OGA Summer Game Jam 2019

Submitted by Chasersgaming on 1 July 2019 - 9:59am

Welcome to the Unofficial OGA 'Summer' Game Jam #3!

  • Jam starts: Already! (July 1st)
  • Submit your game by: July 27th
  • After that, submitted entries will be rated by: August 11th

 

  • Read more about OGA Summer Game Jam 2019
  • Chasersgaming's blog
  • Log in or register to post comments
Spring Spring's picture

The OGA Spring Game Jam 2019 - Announcement

Submitted by Spring Spring on 28 March 2019 - 12:20pm

Spring is in the air and it's time to create something new, something fun, something exciting, something for the OpenGameArt.org Spring 2019 Game Jam!

 

This year's theme is 'I enjoy my life' and enjoy your life you will if you participate in this thrilling game jam!

  • Read more about The OGA Spring Game Jam 2019 - Announcement
  • Spring Spring's blog
withthelove's picture

Spring 2019 Art Challenge - A New Look (due March 24, 2019)

Submitted by withthelove on 1 March 2019 - 9:52am

This Spring's Art Challenge theme is:

A New Look

  • Read more about Spring 2019 Art Challenge - A New Look (due March 24, 2019)
  • withthelove's blog
Chasersgaming's picture

OGA Game Jam (1st July)

Submitted by Chasersgaming on 20 June 2017 - 1:44am
Forums: 
Show off your project!

I have put a Jam together which starts on the 1st July for those that are interested. :) 

heres the link:

https://itch.io/jam/opengame-art-game-jam

Any questions or anything else please comment on this thread below as I would like to keep this thread for the games created and announce winner/s

https://opengameart.org/forumtopic/opengameart-gamejam

 

thanks! all the best everyone and good luck!. :)

  • Read more about OGA Game Jam (1st July)
  • 69 comments
  • Log in or register to post comments