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Art Challenge

July 2025 Art Challenge - Post-Apocalyptic Survival

Tag your submissions with Post-Apocalyptic and Challenge to be in the running. Here are the entries so far!
Post a link to your submission in the July 2025 Art Challenge thread.

Status: 
Voting
Date Range: 
07/01/2025 to 07/22/2025

Active Forum Topics - (view more)

  • Is it possible to have a offline version of this site like wikipedia does? 4 hours 50 min ago by nomad_gy
  • Rockstar Tycoon: Perfect Ballad v6.6.3c - Looking for Lead Artist 3 days 10 hours ago by SIEMPRERETORNA
  • Looking for feedback. Do you make 3D models? 4 days 23 hours ago by s_L
  • Bump Requests 5 days 9 hours ago by Nexuso3o3o
  • Sharing My Music and Sound FX - Over 2500 Tracks 6 days 5 hours ago by Eric Matyas
  • July 2025 Art Challenge - Post-Apocalyptic Survival 6 days 23 hours ago by Tsorthan Grove
  • Locynaeh's pixel art learning logs 1 week 1 day ago by locynaeh
  • Big 3D libraries I haven't reposted to OGA for various reasons 2 weeks 7 hours ago by hecko
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Recent Comments - (view more)

  • Re: As fast as you can by GrayDy
  • Re: Low poly furniture by arikel
  • Re: RPG character sprites by Vircon32
  • Re: Rythm garden & second cruise (congusbongus remixed) by glitchart
  • Re: Anti Entity by glitchart
  • Re: Cosmic Priest by Windheart_dev
  • Re: FreeWolf by Technopeasant
  • Re: Survivor Portraits (Post-Apocalyptic Survival) by RUOK
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New Art Collections - (view more)

  • CC0 3D environments
  • OGA 2025 GameJam - Forest
  • Jam Collection Maybe
  • Rpg plus OGA gamejam now
  • For the future projects
  • For Symbiosis project
  • Cartoon / Handpainted
  • aizen
  • oga summer jam
  • Canteens
MedicineStorm's picture Latest blog post: Art marketplace cross-promotion? (4 days 22 hours ago)

Legal notice regarding NFTs:

WARNING: NFT fraud & NFT scams.

Popular This Week - (view more)

WaterFall
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Sandworm
Bedside Table
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Pixelated Button (for 2D Platformer)
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magic forest tileset
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Low poly cave assets
Preview
Fantasy RPG Icons
Preview
Escape from Mount Electron
Frenzied Swimming
SCIFI Character simple miner
Preview
Battery Icon
Preview
80s Arcade Tile Set
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Wooden Crates
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Mechaneko!
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Latest Art - (view more)

Low poly cave assets
Preview
Fantasy RPG Icons
Preview
Escape from Mount Electron
Frenzied Swimming
SCIFI Character simple miner
Preview
Battery Icon
Preview
80s Arcade Tile Set
Preview
Wooden Crates
Preview
Mechaneko!
Preview
Anti entitiy, wind run & Army of cans (Tad vs Zhelanov)
Squidimus-FREE 2D PIXEL ART CHARACTER
Preview
Pioneers meets space, Through the universe, cosmic creature & Cyborg destiny (Zhelanov vs vitalezzz vs Zodik)
Bedside Table
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WaterFall
Preview
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Latest Art by my Friends - (view more)

Featured Art - (view more)

1-Bit Pack
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Food items from Crosstown Smash
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Pavement/Stone Tiles (40x40px)
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Hesco box
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RPG Crafting Material Icons
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Interior Tiles
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Pixel Character
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One Year of Weekly Challenges! (and seeking new organizer)

By Clint Bellanger on 31 March 2011 - 12:29pm

Hello OGA!

Our Weekly Challenge has been running (more or less) for 1 full year now.  Massive thanks to everyone who's participated.  Quite a lot of content has come into OGA (and out to games) because of this challenge.

As Flare progresses it's taking up more and more of my time.  I'm looking for someone who is interested in taking over the Weekly Challenges.

A good candidate to take over the weekly challenges will:

  • Be on the OGA forums and chat often
  • Have available time each week to post a new challenge, end the previous challenge, and tally votes
  • Great candidates will have plans to announce the challenges to communities outside OGA

Please post nominations, volunteers, etc.  The OGA admins will pick the best candidate, who will take over duties immediately.  Whoever takes over will also help planning how Weekly Challenges and other contests will work in OGA 2.0.

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Last Escape -- Reddit Game Jam entry

By bart on 27 March 2011 - 4:30pm

This is a COMPILE ONLY version.  If you can't compile it yourself, please wait for the binaries, which we'll post here ASAP. :)

http://opengameart.org/sites/default/files/archive/lastescape.zip

Last Escape is HARDCORE.  Don't expect it to be easy.  There are five levels total, and if you're going to get through them, you have to play carefully and kill enemies to collect their drops, 10 of which give you an extra life.  Please let us know what you think!

UPDATE:  Windows files are here (with binary)

http://dl.dropbox.com/u/2325979/LastEscape.zip

Just download, unzip, and run. :)

Screens:

http://opengameart.org/sites/default/files/archive/lastescape-sewer.jpg

http://opengameart.org/sites/default/files/archive/lastescape-lab_0.jpg

GitHub link (contians new changes):

https://github.com/lendrick/Last-Escape

----

Credit for this idea goes to Xiphias3, who mentioned it in our IRC channel, #opengameart.  We assumed that it was a suggestion for the group, so we voted on it and went with it and had no idea that he was developing it independently.  If this looks very similar to the premise for another entry, that's the reason. :)

 

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Reddit Game Jam is underway.

By bart on 25 March 2011 - 10:32pm

I should have blogged about this earlier, but we've been hard at work for the past 7 hours or so getting started on our Reddit Game Jam entry.  I won't talk about it here -- if you're curious about it, you'll have to stop by.  If you'd like to participate, we'll find something for you to do.  :)

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Join Team OGA for the Reddit Game Jam!

By bart on 22 March 2011 - 12:23pm

Reddit Game Jam 06 will be starting on March 25th at 22:00 UTC and ending precisely 48 hours later.  They'll be accepting team entries, and OGA has the combined coding, design, and artistic talent available to make a very good showing.  Here are the rules.

Team OGA will be doing the following:

  • As suggested, we're going to be using GitHub and writing an open source program.  The end result will be licensed under the GPL 2+3, plus whatever other license(s) we all agree on.  
  • We'll be coding in C++ and aiming for a release that compiles on Windows, Macintosh, and Linux.
  • We'll use existing OGA media where it makes sense, and create new art where needed.  Any art we use must have a Debian-approved license, so that the final product will be entirely free (as in speech).
  • Any libraries we use will be (quickly) decided on when we start the project.  Given our familiarities and time constaints, SDL may be the best choice.
  • Coders, designers, artists, musicians, writers, and idea people are all welcome!  Stop by our IRC channel (preferably in advance) if you'd like to participate.  No promises on us allowing in latecomers, since it takes a while to get people up to speed on an existing project.
  • We'll try to accomodate as many participants as we can, within reason.  If we're reaching a point where the overhead of managing people exceeds the benefit of having a larger team, we'll split into two groups.
  • This project will be run as democratically as is practical, but I (BartK) reserve the right to push things along if we get sidetracked.  If we end up getting too many people and splitting in half, a leader will be appointed for the other team.

Hope to have you aboard!

-Bart

[Edit: I've created a Team OGA Forum to discuss our world domination plans.]

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A small help request to bring OGA2 around faster

By bart on 17 March 2011 - 10:55am

[Edit: This request has been filled -- thanks TheAncientGoat!]

Hey folks :)

Here's a quick thing you can do to help me with OGA2.  I need these icons (without the words above them) in SVG format.  No fancy colors or anything, just a single solid color.  We're completely editor agnostic, so feel free to use Inkscape or Adobe Illustrator or whatever else.  I just need them as vectors in SVG when you're done.  Here's the link:

http://i.imgur.com/O7j3W.jpg

Note that the shapes should be solid (not lines) with empty space where there are holes (like the dots and the exclamation point).  Please pick one of the licenses we allow here on OGA.

Thanks!

Bart K.

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UPCOMING OGA EVENTS 2020

Submitted by Chasersgaming on 16 January 2020 - 6:02am
Forums: 
OGA Community Projects

Here is a summary of upcoming OGA events that are taking place this year and when, So get these in your calendar! :)

Be sure to check back for updates and keep an eye on their forum threads posted for announcements nearer the time. 

Game Jams:

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OGA Summer Game Jam 2019

Submitted by Chasersgaming on 1 July 2019 - 9:59am

Welcome to the Unofficial OGA 'Summer' Game Jam #3!

  • Jam starts: Already! (July 1st)
  • Submit your game by: July 27th
  • After that, submitted entries will be rated by: August 11th

 

  • Read more about OGA Summer Game Jam 2019
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The OGA Spring Game Jam 2019 - Announcement

Submitted by Spring Spring on 28 March 2019 - 12:20pm

Spring is in the air and it's time to create something new, something fun, something exciting, something for the OpenGameArt.org Spring 2019 Game Jam!

 

This year's theme is 'I enjoy my life' and enjoy your life you will if you participate in this thrilling game jam!

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Spring 2019 Art Challenge - A New Look (due March 24, 2019)

Submitted by withthelove on 1 March 2019 - 9:52am

This Spring's Art Challenge theme is:

A New Look

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OGA Game Jam (1st July)

Submitted by Chasersgaming on 20 June 2017 - 1:44am
Forums: 
Show off your project!

I have put a Jam together which starts on the 1st July for those that are interested. :) 

heres the link:

https://itch.io/jam/opengame-art-game-jam

Any questions or anything else please comment on this thread below as I would like to keep this thread for the games created and announce winner/s

https://opengameart.org/forumtopic/opengameart-gamejam

 

thanks! all the best everyone and good luck!. :)

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