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Active Forum Topics - (view more)

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Recent Comments - (view more)

  • Re: Space Shooter Music by PBC20XX
  • Re: [LPC Expanded] Simple Shirts by JaidynReiman
  • Re: Claimed by the void, new factory, AI fight and simulation unknown (vitalezzz vs Tricksntraps) by glitchart
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  • Fishing Game
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Legal notice regarding NFTs:

WARNING: NFT fraud & NFT scams.

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Urban Shop
Lazer Zero
Preview
Elevator To Reactor (Loop)
Heart of machine, Singularity, Curse of the wolf and boss Battle 2 (Zhelanov vs Vitalezzz vs Tausdei vs nene)
Nihilore Collection 2
Purple Water
Preview
Nuclear Cave (Loop)
[LPC Expanded] Simple Shirts
Preview
Bitwise - An Eight Bit Video Game Soundtrack
monster plant
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Toon Waterfall
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20 Cups, 4 Chairs, and a Toilet
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Alien Jar Hud
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Music for your first level
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Latest Art - (view more)

Alien Jar Hud
Preview
[LPC Expanded] Simple Shirts
Preview
Lazer Zero
Preview
Music for your first level
Bitwise - An Eight Bit Video Game Soundtrack
Heart of machine, Singularity, Curse of the wolf and boss Battle 2 (Zhelanov vs Vitalezzz vs Tausdei vs nene)
JUNGLE FEVER - CERO
Urban Shop
Pixel Pimp
Preview
Nihilore Collection 2
HUD-style Doom Weapons
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Elevator To Reactor (Loop)
Purple Water
Preview
monster plant
Preview
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Featured Art - (view more)

Space Boss Battle Theme
Defying Commodus
Winter Platformer Game Tileset
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Horizontal 2D Backgrounds
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3 Parallax Backgrounds
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[LPC] Medieval Village Decorations
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[LPC] Terrain Repack 2
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Reporting Spam

By bart on 17 September 2012 - 11:23am

OGA's spam filter has been working amazingly well (the volume of spam comments it prevents is impressive), but occasionally some comments and art submissions slip through.  If you happen to see some spam on OGA, there's now a "Report Spam" button, which will bring it to the attention of the administrators.  It's also fine to use this button to report blatant trolls and other abusive comments.

 

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A interesting note about using CC 2.0 content to make art for OGA

By bart on 30 August 2012 - 2:00pm

This may be of interest to some people.  I was poking around in the CC-BY and CC-BY-SA 2.0 legal code, and there's an important clause covering adaptations (that is, derivative works) that works in OGA's favor:

4(b). You may distribute, publicly display, publicly perform, or publicly digitally perform a Derivative Work only under the terms of this License, a later version of this License with the same License Elements as this License, or a Creative Commons iCommons license that contains the same License Elements as this License (e.g. Attribution-ShareAlike 2.0 Japan). [...] (emphasis mine)

What this means to us is that, while we can't accept CC 2.0 works on their own (due to incompatibilities with libre software), it's possible to create derivative works of those works and license them under the 3.0 licenses.  What this means is that, for example, you can grab CC-BY 2.0 photos off of Flickr (seriously, wtf, I thought they supported the 3.0 licenses the last time I looked.  Maybe I'm going crazy...), transform them into tiling textures, and release those textures under CC-BY 3.0 (or later) -- the same goes for CC-BY-SA 2.0 -> 3.0.  The important caveat is that you must transform the work in some way.  If you just post the original work, that's not a derivative, and you're not allowed to just update the license without permission from the author.

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Flipcode is back!

By bart on 22 August 2012 - 9:58pm

Just a quick heads up: flipcode is back!

(For those of you who aren't familiar with flipcode, it was an excellent game programming website that went away 7 years ago and has apparently returned as of yesterday.  Check it out.)

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Code Entries are Posted!

By bart on 2 August 2012 - 12:29pm

The Liberated Pixel Cup code entries have been posted!

Note that due to the larget volume of entries (48 code entries alone, plus a large number of art entries), judging may take longer than we had originally thought.  Our current time frame for judging is the end of August.  We'll keep people posted on our progress.

Also note that the judges have not had time yet to thoroughly go through each entry, so it's possible that some may be mislabeled (HTML5, team vs. individual, etc).  If you see any mislabeled entries or duplicates, please let us know and we'll fix them ASAP.

 

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Programming Month for Liberated Pixel Cup

By qubodup on 4 July 2012 - 8:37am

From the LPC Blog:

I'm happy to say that the art competition has wrapped up beautifully. And that also means: the code phase of the competition has begun! Coders, start your engines.

We got a bunch of really great art entries in this release. You can view the list of entries here, or if you'd like to peruse all the files locally (perhaps so you can more easily incorporate them into your game?), you can download an archive of all entries here(mirror 1, mirror 2, mirror 3).

We hoped to get a lot of entries that managed to match the style but also do interesting, useful, and varied things. I'm happy to say that this happened. Here's some interesting samples (note this is NOT an indication of quality of entries or pre-judging, but selected as a sample of variety of style) from various entries, showing the massive variety of work we got:

We got entries that could be useful for different types of game genres, such as this farming set:

farming preview image

We got entries for different thematic genres (but still generally matching the style!) as this scifi set:

scifi preview image

We got a wide variety of character designs, and even some new animations:

leather armor guydark skinned knightrobed skeleton spellcastfemale walkingprofessor walk cycle

We even got er… toilet tilesets. :)

toilets preview image

On top of this there are new characters, character animations, new environments and landscapes, houses, items, UI elements… the list goes on and on.

With all these cool things to look at and play with, there's one major thing that still needs to happen: we need people to build games with these things! So that leads to the question: are you a game developer, or capable of being a useful member of a game development team? Then you should dive in and get involved today! Grab the archive, check out thestyle guide, read the rules… then get to building games! We look forward to seeing your entry!

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UPCOMING OGA EVENTS 2020

Submitted by Chasersgaming on 16 January 2020 - 6:02am
Forums: 
OGA Community Projects

Here is a summary of upcoming OGA events that are taking place this year and when, So get these in your calendar! :)

Be sure to check back for updates and keep an eye on their forum threads posted for announcements nearer the time. 

Game Jams:

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OGA Summer Game Jam 2019

Submitted by Chasersgaming on 1 July 2019 - 9:59am

Welcome to the Unofficial OGA 'Summer' Game Jam #3!

  • Jam starts: Already! (July 1st)
  • Submit your game by: July 27th
  • After that, submitted entries will be rated by: August 11th

 

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The OGA Spring Game Jam 2019 - Announcement

Submitted by Spring Spring on 28 March 2019 - 12:20pm

Spring is in the air and it's time to create something new, something fun, something exciting, something for the OpenGameArt.org Spring 2019 Game Jam!

 

This year's theme is 'I enjoy my life' and enjoy your life you will if you participate in this thrilling game jam!

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Spring 2019 Art Challenge - A New Look (due March 24, 2019)

Submitted by withthelove on 1 March 2019 - 9:52am

This Spring's Art Challenge theme is:

A New Look

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OGA Game Jam (1st July)

Submitted by Chasersgaming on 20 June 2017 - 1:44am
Forums: 
Show off your project!

I have put a Jam together which starts on the 1st July for those that are interested. :) 

heres the link:

https://itch.io/jam/opengame-art-game-jam

Any questions or anything else please comment on this thread below as I would like to keep this thread for the games created and announce winner/s

https://opengameart.org/forumtopic/opengameart-gamejam

 

thanks! all the best everyone and good luck!. :)

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