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Top sci-fi CGA tileset

Author: 
Jerom
Friday, May 22, 2015 - 06:36
Art Type: 
2D Art
Tags: 
8x8
16x16
tileset
Top-down
Sci-Fi
robot
roguelike
License(s): 
CC-BY-SA 3.0
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Favorites: 
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Preview: 
Preview
Preview

Small tileset using the CGA palette. For top-down roguelike, action game, etc.

7 robots/characters.

Animations:

- laser beam (4 frames)

- door (3 frames)

(Made for @pixelWeekly.)

File(s): 
Jerom_topRL_CCBYSA3.png Jerom_topRL_CCBYSA3.png 4.4 Kb [3320 download(s)]
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Comments

surt
joined 15 years 11 months ago
05/22/2015 - 07:55
surt's picture

Awesome stuff but it looks like you're mixing high-intensity and low-intensity palettes together.

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Jerom
joined 12 years 3 months ago
05/22/2015 - 09:09
Jerom's picture

Thank you... but what do you mean by "high-intensity & low-intensity palettes"??

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surt
joined 15 years 11 months ago
05/22/2015 - 09:14
surt's picture

CGA standard modes are four colour.

The standard palettes have high-intensity and low-intensity versions.

You are mixing colours from both high-intensity and low-intensity palettes resulting in more than four colours.

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Jerom
joined 12 years 3 months ago
05/22/2015 - 18:22
Jerom's picture

Ok i see! I didn't know that... well, let's say it's not perfectly accurate according to the 1980's CGA computers, and I just used a 8-colors palette ^^

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Nikita_Sadkov
joined 10 years 2 months ago
05/22/2015 - 14:02
Nikita_Sadkov's picture

Amazing! Never thought CGA may look so cool!

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Roninkin
joined 9 years 11 months ago
05/26/2015 - 20:41
Roninkin's picture

Amazing :) though you mixed both offical palletes of CGA mode, which would be Ega.. Sorry ima dork but I ABSOLUTELY love them. I would LOVE to see more bro :D

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Nikita_Sadkov
joined 10 years 2 months ago
05/26/2015 - 23:04
Nikita_Sadkov's picture

There appears to be some hacks to achieve more colors on CRT monitors:

http://www.youtube.com/watch?v=yHXx3orN35Y

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stac
joined 9 years 10 months ago
06/20/2015 - 13:59

I don't know what this guys are talking about, but this is tiring eyes. You may think not ot use too many bright colors on background, they would be nice on foreground objects instead.

Good luck!

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Cougarmint
joined 8 years 8 months ago
10/14/2017 - 02:07
Cougarmint's picture

I agree that this would be more EGA than CGA due to it being more than the original four colors (White, Cyan, Magenta, and Black, if I recall it right) but this does bring back my childhood memories when most games were in the CGA/EGA color pallates. I love it!

If I ever make a game with CGA/EGA graphics, I will definitely concider this :3

@Stac: Yes, the colors are a little hard on the eyes, but at the time of the CGA/EGA color pallates, they were relatively harsh to begin with due to the fact they could only use 4-8 very high contrasting colors, especially in the old 1992 Dos Games (Arctic Adventure by Apogee is a very classic example and one of my favorite ames from that era.) Thankfully, graphics have made leaps and bounds scince, but without the 4-to-8-color-make-your-eyes-bleed CGA/EGA that started it all, we wouldn't have the breathtaking graphics we have today. :D

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Snabisch
joined 10 years 8 months ago
02/01/2019 - 09:13
Snabisch's picture

It's a fantastic design.

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chrono1111
joined 6 years 1 week ago
06/09/2023 - 11:21

Where is the rest of the tile set it looks like it's missing some parts'

 

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Ponywolf
joined 9 years 5 months ago
01/02/2025 - 08:17
Ponywolf's picture

Repacked this as a 16x16 set and baked in the shadows on certain parts. Also recolored some 16x16 icons from Jerome's Fantasy set and dropped in. Technically 6-colors, so it's CGA-ish

EDIT: Posted a little too soon, was missing some of the shadows and made a few more adjustments

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Ponywolf
joined 9 years 5 months ago
01/02/2025 - 10:37
Ponywolf's picture

A little mockup, not as nice as the orginal :) 

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