Color Graphics Adapter
A collection of art that uses the Color Graphics Adapter 16-color palette. Although most video games programmed for the CGA could only use one of 6 pre-programmed subsets of the palette, this collection accepts any art limited to the full 16 colors.
Its useful to refer to subsets of the palette by the amout of bits it would take to store the color information for each pixel of the screen, e.g.
- a 4-color palette is a 2-bit CGA palette
- an 8-color palette is a 3-bit CGA palette
- a 16-color palete is a 4-bit CGA palette
OpenGameArt.org can automatically generate a single credits file for all of the art in this collection. Please note that, while we tried our best, this file is in no way guaranteed to be accurate, and properly attributing the work you distribute with your project remains your responsibility. You'll want to load up this file in a text editor, check to make sure everything looks good (and that any special attribution instructions are followed), and then delete the notice at the top of the file, as the notice is designed to make you look very silly if you don't check over the file and remove it.