winter wolf+ normal wolf
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Saturday, October 12, 2013 - 11:33
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A wolf with two different skins and some animations:
Attack, attack2, flinch, die, run, idle
Attribution Instructions:
Used assets:
http://www.blendswap.com/blends/view/56451
http://opengameart.org/content/wolf-1
File(s):
wolf.blend 13.9 Mb [783 download(s)]
Comments
I gotta say, the running looks funny. I've got to give some critisicm;
Most importantly, you bent the "knees" (tarsus) on the wrong direction. I noticed you did the same for the Benny dog where it is sitting.
Compared to humans, dogs are actually standing on their toes, and the first joint above ground i the heel joint, and right next to the body is the knee, which connects to the hip somewhere around the tail.
For reference of femur and tarsus:
http://www.infovisual.info/02/070_en.html
For some more subtle things:
You should raise the scapula/shoulder and pelvis bone, they are placed rather strangely right now.
It running also looks a bit robotic, try letting the feet come in almost underneith.
I know the animation is not perfect, because I use the same skeleton and animation for the wolf + dog.
It was hard to transfer without the animation getting completely broken.
Hopefully the model is good enough for top-down rpgs where detail doesnt matter much
(this is what I am aiming my models for)
Well.. copying the animations from a dog should be fine. I'm saying it should be the same for any tetrapod; They should all bend their tarsus joint "backwards". Horses, dogs, cats, etc. are all the same (even humans though our tarsus bone is small and rarely animated).
Nice job, I couldn't see the different animations until I selected a bone and went to pose mode.
This guy's a really good animal animator
https://www.youtube.com/watch?v=Mq9bXyMODkM
I bought his cartoon pack for $25 on unity asset store, copied his wolf skeleton onto an Alsatian,
https://sites.google.com/site/terrymorgan1213/tutorials/copy-wolf-skeleton
But I'm going to use Umask007's once I fix that tarsal thing ;--] Thanks, both of you.