Bird - Animated
This is a low-poly Bird modeled and animated, from scratch, in Blender. Originally modeled as a small critter in a video game project that was programmed to fly over the landscape, I've decided to put it (and various other pieces) on OpenGameArt for your personal use. This bird only contains a diffuse texture, as the video game project in which it was used was a 3rd-person Android App. I used a single diffuse map to cut down on processing power.
The bird itself is available in the .Blend file that I provide below, and it is rigged to a simple but effective skeleton which contains 7 loopable keyframes of animation. The bird's head and tail bob up-and-down a bit to add more dynamism to the movement.
This page for the model also contains a download of the original UV-Map in case you would like to add your own flair to the Bird.
324 Tris.
![application/octet-stream Bird.blend](/modules/file/icons/application-octet-stream.png)
![image/png Bird UV.png](/modules/file/icons/image-x-generic.png)
![image/png Bird.png](/modules/file/icons/image-x-generic.png)
Comments
Hi,
the bird really nice done! How did you made in blender, that the vertices are affected by only one bone? When I try doing an animation, then also other parts of the mesh deform; How can I avoid that, without doing much weight paint?
You can create vertex groups for the bone to control, Knittel.
Thank you, pantherone, I have your bird flying around in unirpg
https://sites.google.com/site/terrymorgan1213/