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[Airos] Doom Textures & Sprites

Author: 
Airos
Monday, August 12, 2024 - 20:06
Favorites: 
1

Textures and sprites for use in Doom or other retro FPS games.

Collected Art: 
Urban Jungle
Preview
Dark Military Fantasy Textures
Preview
Free Urban Textures: Metal, Construction, Barriers
Preview
Free Urban Textures: Walls, Brick, Stone, Part 1
Preview
Free Urban Textures: Buildings, Apartments, Shop Fronts
Preview
Free Urban Textures: Wood
Preview
Free Urban Textures: Rendered Walls
Preview
Free Urban Textures: Waste, Refuse, Scrap
Preview
Free Urban Textures: Walls, Brick, Stone, Part 2
Preview
Free Urban Textures: Roof, Tiles
Preview
Free Urban Textures: Ground, Grass, Road, Cobbles, Snow
Preview
Free Urban Textures: Fences
Preview
Free Urban Textures: Fans, Vents, Grates
Preview
Free Urban Textures: Doors, Gates
Preview
Free Urban Textures: Containers
Preview
Road Sign Pack (2K PNG)
Preview
Gritty Lowres Scifi Wall and Floor Textures
Preview
U.S. Navy Seabee Equipment Container
Preview
Misc. Dark Fantasy Scenery Sprites
Preview
Dark Fantasy item sprites
Preview
Ten unique vending machines 100px with variations and snacks
Preview
JS FPRPG Texture Pack 01
Preview
Horror Texture Pack
Preview
200+ Tile Floor Textures
Preview
150+ Roof Textures
Preview
140+ Liquid Textures
Preview
Download Credits File

OpenGameArt.org can automatically generate a single credits file for all of the art in this collection. Please note that, while we tried our best, this file is in no way guaranteed to be accurate, and properly attributing the work you distribute with your project remains your responsibility. You'll want to load up this file in a text editor, check to make sure everything looks good (and that any special attribution instructions are followed), and then delete the notice at the top of the file, as the notice is designed to make you look very silly if you don't check over the file and remove it.

I understand that I'll end up looking really stupid if I didn't read the above paragraph, and want to download the credits file.

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