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Game Crates

Author: 
Quandtum
Monday, March 18, 2013 - 19:17
Art Type: 
3D Art
Tags: 
Wood
low-poly
Basic
crate
branded
License(s): 
CC0
Collections: 
  • 3-D Assets for "Closed Source Projects"
  • 3D
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  • 3D Furniture and other interior/Exterior Decorables under CC0
  • 3D Quake Mod
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Favorites: 
30
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Preview: 
Preview

By: Quandtum

License: CC-0

Blender Version: 2.66a, r55057

Date: Mon Mar 18 19:44:07 CDT 2013

 

Summary: 

 

What's included:

1 x Basic Crate base mesh (110 vertices, 234 Edges, 126 faces, 216 tris, UV unwrapped).

1 x Diffuse map - Branded (1024 x 1024)

1 x Diffuse map - Non-branded (1024 x 1024)

1 x Normal map (1024 x 1024)

1 x Bump map (1024 x 1024)

1 x Specular map (1024 x 1024)

 

 

1 x Weapon Crate base mesh (122 vertices, 264 Edges, 144 faces, 240 tris, UV unwrapped).

1 x Diffuse map - Branded (1024 x 1024)

1 x Diffuse map - Non-branded (1024 x 1024)

1 x Normal map (1024 x 1024)

1 x Bump map (1024 x 1024)

1 x Specular map (1024 x 1024)

 

Notes:

No texture manifest, textures done 100% by me.

    

Maps included are all large 1024 x 1024. Reason is they can be reduced but not grown, resize them to fit as needed.

 

Part of the Bot Siege game project @

http://bot-siege.weebly.com/

File(s): 
Quandtum_LowPolyCrates.zip Quandtum_LowPolyCrates.zip 14 Mb [1510 download(s)]
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Comments

Duion2
joined 6 years 1 month ago
03/19/2013 - 07:18

Why is a 126faces crate low poly? I can make a low poly crate that has only 6 faces. ;)

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Quandtum
joined 13 years 10 months ago
03/19/2013 - 07:44
Quandtum's picture

I would think 3 faces, 12 vertices would also work.

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cemkalyoncu
joined 13 years 1 month ago
03/19/2013 - 09:26
cemkalyoncu's picture

They look quite good though.

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Duion2
joined 6 years 1 month ago
03/19/2013 - 11:31

Yes, but they are high poly ;)

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Quandtum
joined 13 years 10 months ago
03/19/2013 - 11:35
Quandtum's picture

I'm affraid the 80's have come and gone ;)

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Quandtum
joined 13 years 10 months ago
03/19/2013 - 11:50
Quandtum's picture

Changed the title for you.  I like happy people.

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Duion2
joined 6 years 1 month ago
03/19/2013 - 16:08

Thanks :)

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vk
joined 12 years 3 months ago
03/20/2013 - 06:49

Low poly is a term that depends on many things:

  1. polygon budget
  2. maximum quantity (of the object that might appear in a single scene)
  3. view distance

I believe they can be considered low poly because:

  1. 2013.
  2. hopefully you are not making cratecraft.
  3. you need to stay close to hump that crate.

 

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Duion2
joined 6 years 1 month ago
03/20/2013 - 07:11

Ok, but I am still wondering about his 3 faces 12 vertics cube...

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Quandtum
joined 13 years 10 months ago
03/20/2013 - 07:50
Quandtum's picture

3 faces along each of the major planes (X, Y, & Z) intersecting at the orgin wiht this painted on each plane:

http://opengameart.org/content/wooden-crate

 

To speed things along, this is where you say "That would look horrible."  I would agree but disagree.  It speaks to vk's point.

If those crates are in the distant background (oh, like 500ft away) and the player doesn't interact with them, they can create the "illusion".  If you're close however and can rotate about them more, they're silouhette of course won't hold up because the needed vertices are missing.  Shadows then too will be a definate let down.

You can whittle anything down to the primitives but need to be mindful to the tradeoffs made in the details.  These crates are intended to have direct interaction with the player, the extra vertices are needed to produce not only the silohette (the 6 faces you are refering to) but also correct shadows.  Now, I admit, there are 24 more vertices then needed in these, but they added to the UV map to ease the texturing.  They were worth the time they saved me.

Now to discredit myself, I am just a hobbiest.  I don't know any of this as fact, I just have to make due with what I find on the internet to learn from.  I have no doubts that they could be improved upon.

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Gurc
joined 12 years 1 month ago
03/24/2013 - 06:37

Thanks a lot. I will find a way to use this in my gmae :)

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