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Multi stylized grass

Author: 
Yughues
Monday, January 28, 2013 - 13:29
Support Yughues on Patreon
Art Type: 
3D Art
Tags: 
cgi
nature
ground
rocks
stone
water
green
red
goo
License(s): 
CC0
Collections: 
  • 2D/3D-Nature- Vegetal-Soil- Rocks
  • 3D - Plants
  • 3d Biotic Nature (no animals) under CC0
  • 3D Models
  • 3D resources
  • 3D Vegetation CC0
  • 3D-inanzen-collection
  • CC0 ASSETS 3D LOW POLY
  • CC0 Nature
  • CCO 3D Flora
  • City Simulation
  • Climate Jam
  • Concord forest environmental
  • Flora - Vegetation - Plants
  • Good CC0-Art
  • Good Public Domain 3D Art
  • handpainted style 3D assets and textures
  • HP & Stylized
  • HQ Items Exteriors & Landscapes
  • Nature
  • OpenMW showcase possibilities
  • Pumpkin Patch
  • Time travel RPG
  • Torque3D possible models/textures
Favorites: 
68
Share Icons: 
Preview: 
Preview

Youtube : http://youtu.be/XvF-p1iEviw

A work on vertex normals which helps to avoid the use of a normal texture.
Useful for those who are looking for simple & a bit stylized grass shapes.

File(s): 
multi stylized grass.7z multi stylized grass.7z 1 Mb [5297 download(s)]
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Comments

Danimal
joined 14 years 9 months ago
01/28/2013 - 14:26

Quite high quality as always, i wonder how do you manage to do one after the other...

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Julius
joined 15 years 7 months ago
01/29/2013 - 00:18
Julius's picture

Wow, that is an coincidence as I was just looking into similar stylized graphics for a small test game.

The plants look very nice, can you make a short tutorial how to achieve this effect? I would like to apply it to other models (including a set of more complex playermodels if possible) also.

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Yughues
joined 14 years 3 weeks ago
01/29/2013 - 00:56
Yughues's picture

A tutorial: maybe between 2 depressions.

For now I've higher priority I try to focus on. =/

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Julius
joined 15 years 7 months ago
01/29/2013 - 06:55
Julius's picture

ok then I will try and figure it out myself! Thanks for releasing it anways!

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Yughues
joined 14 years 3 weeks ago
01/29/2013 - 07:33
Yughues's picture

For the shading effects, it's about the vertex normals >>> http://wiki.polycount.net/VertexNormal

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Julius
joined 15 years 7 months ago
01/29/2013 - 08:10
Julius's picture

Yeah, I gathered so much... for the most part it seems like just small adjustments to the vertex normals right? Looks nice as the end result though ;) Note sure if Cube2 supports edited vertex normals though...

For my playermodels I might rather look into a funny way of creating normalmaps ;) But I might use these plants never the less... lets see.

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FacadeGaikan
joined 14 years 3 months ago
01/30/2013 - 12:21
FacadeGaikan's picture

Grasstastic!

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pixel32
joined 12 years 5 months ago
02/01/2013 - 01:47
pixel32's picture

Magnifique!

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