Adventurer-militia-peasant low poly
This model is a low-level adventurer with all the props, or a militia with just shield and sword, also included working tools to turn him into a working peasant.
It has 2841 Vertex and 2772 faces, layer 1 have the model, layer 2 have different tools that are switched with layer 1 depending on animation, layer 3 have cameras and lights.
Animations:
1-210 Idle
211-250 Attack1 (slash)
251-270 Attack2 (sword thrust)
271-285 Shield Block
286-310 Cheering
311-333 Death1 falling forward (first on knees and then ground)
334-345 Death2 Falling backwards
346-375 using pitchfork
376-390 using shovel
391 Holding Scythe (just a still pose)
395-415 Walk
Textures (jpg and psd-photoshop source inside rar file) and animations done by me, using BLENDER 2.49, base mesh obtained from here:
http://opengameart.org/content/low-poly-base-meshes-male-female (cc-BY-SA 3.0)
The model has rigged eyes and mouth (no teeth thougth) and hands, animation was done by rotating bones since im not used to advanced rigs. Background used for photo:
http://www.blendswap.com/blends/architecture/taverninn/ (cco)
Contructive criticism is very welcome since i plan to do more of this guys as part of a maybe very ambitius personal game project. Being this the basic human unit that can promote to different warrior classes. I really learned a lot about modelling, texturing and animating working on it, this my best model up to date, so enjoy!
(farmworking animations are a bit lacking but i think sufficient )
Comments
Just wanted to appreciate that this model includes animations, there are a bunch of 3D models on OGA but they are rarely animated, making them useless for most people.
Good job Danimal. I'll upload him to the Open Dungeons repository asap.
encinar how could put him in unity 3d? add me please kaosgodos@hotmail.com
Adding to unity is really easy, you need to have blender installed somewhere in you pc , and you just put the .blend inside one of the folders of your project; or inside unity, rigth click somewhere into the folder window and should be an option to import.
Normals migth need adjustements inside unity, just so you know.
Hey Danimal, I use him now inside the DungeonKeeper Project as "Thief", I hope that is okay for you :)
And I use him even for my how-to-load-models-into-agentkeeper Videos: http://www.youtube.com/watch?v=zLfLRh0C-JI
Very nice work.
I'm thinking about using this in UDK (Unreal Engine 3 free version). Do I need to do anything special?
You have to export it to a format allowed by UDK, blender can do it but im not sure if the animations will still work, youll have to try
I tried, but it loses the textures. I even went through and exported it as .FBX and converted it to modern .FBX using the Autodesk tool. Still no luck.
what about object (.obj)?
I'll try that next, but I don't think UDK supports it
Hmm, I am quite sure there is a direct .psk exporter for Blender, which is (was?) the preferred format for all Unreal engines.
I just installed this Blender thing and somehow managed to capture a pose I wanted to use on my game :)
Congrats on the model, pretty versatile.