Chibi komato fiend with motion blur (complete, 1000+cels)
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Monday, December 14, 2020 - 17:17
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Now i'm making other chibi komato soldier, and this time i decided to let the computer calculate the motion blur on the sequence i already had.
Some cels are unusable as they are but could be used for teleport or very dynamic motions.
I'll see to better this method, but i think this experiment produced a relatively nice sprite, with many options to be used on platformers or scrolling beat 'em ups.
sometimes the blades are a little too long, that can be corrected in a selection of cels.
As usual i'm publishing both the spritesheet and a GIF sequence.
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![image/png spritesheet.png](/modules/file/icons/image-x-generic.png)
![image/gif sequence.gif](/modules/file/icons/image-x-generic.png)