Chat with us!
Discord: OpenGameArt
discord.gg/yDaQ4NcCux
Active Forum Topics - (view more)
- AI-detector flags in open game asset descriptions by MedicineStorm
- Mix distribution by glitchart
- ESCAPE - 1945 by DREAM_SEARCH_REPEAT
- Sharing My Music and Sound FX - Over 2500 Tracks by Eric Matyas
- Cutout animator tool by Frindestown
- Tool Posting Question by MedicineStorm
- New PC, PS3 and Xbox360 Game - Knights of al-Aqsa Mosque by udkultimate
- Bring The Rift on Steam Demo by ShiroDev
Recent Comments - (view more)
- Re: Unintentional by leeor_net
- Re: Dark Sci-Fi Audio Pack by leeor_net
- Re: LPC Character Bases by BenCreating
- Re: gas mask dude by ZaninDevelopers
- Re: low poly modern weapons by Spiodude
- Re: Oldschool AFPS Weapons by Spiodude
- Re: little weirdos by Spamtonium
- Re: Medicine Pack 16x16 by Spamtonium
New Art Collections - (view more)
Character animations, clothes, armor, weapons, skeleton enemy, combat dummy
This entry contains various sprite sheets containing clothes, armor, weapons, a skeleton enemy and a combat dummy. It also contains a sheet for a male character with weapon thrust and bow firing animations.
Animated examples:
Some more can be found in examples/ folder in the archive.













General:
Files in xcf/ folder are Gimp files made with version 2.8. Use this version to take advantage of layer groups in the image. These images are a kind of source image. The file male_sprites.xcf contains all the different animations, including the animations walk, slash, hurt, spellcast from base lpc assets, as well as bow and thrust animations which are made by me.
Images in png/ folder are all sprite animation sheets in 64x64 px grids. Files are sorted by animation type in separate folders, named in convention BODYPART_part_name. In some cases part name contains suggestion for use as a kit, e.g. "leather_armor", "robe", "plate_armor", "chain_armor", but many more combinations are possible.
The files BODY_male in folders hurt, slash, spellcast, walkcycle, are obviously part of the base lpc assets and are only provided for completeness.
The folder examples/ contains animated gif images which demonstrates some different clothes, equipment and color combinations. You can preview them easily in a web browser or image manipulation program.
Note that the skeleton animation sheet is compatible with the clothes and equipment sprites, but the combat dummy animation is not.
Animation sequence information:
Bow animation:
1-9 Raise bow and aim
10 Loose arrow
11-13 Grab new arrow
5-9 Aim new arrow
10 Loose new arrow
Thrust animation:
1-4 Raise staff
5-8 Thrust loop.
Skeleton (and male) walk animation:
1 Stand/idle
2-9 Walkcycle
Sprite order information:
The best order to place sprites in top to bottom is visible in the xcf files:
1. WEAPON
2. HANDS
3. HEAD
4. BELT
5. TORSO
6. LEGS
7. FEET
8. BODY
9. BEHIND
Gif animation tips:
To create an animated gif from any of the sprite sheets use ImageMagic and issue these commands:
Cut the sheet into separate image files:
convert some_sheet_name.png -crop 64x64 +repage +adjoin tile_%02d.png
Then join the images into a gif:
convert -delay 12 -loop 0 -dispose Background tile_*.png animation.gif
Contact:
Johannes Sjölund
j.sjolund@gmail.com
Freenode: wulax
