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Liberated Pixel Cup

License check before submitting

MonsterGuden
Tuesday, July 31, 2012 - 03:19

Hi guys

I've been working on small game on my free time that is in some kind of playable state. This is my first time in a competition like this and with that the first time i have to add real license documentation to all my code.

Would be super nice for me if someone could look through my code (license headers) and licensing files to check that everything seems to be correct or at least close enought to submit it.

 

https://github.com/MonsterGuden/lpc2012

 

If you have any comments on the game, please share!

 

Thanks

Lucas

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makrohn
joined 10 years 3 weeks ago
Tuesday, July 31, 2012 - 05:18
makrohn's picture

I am not a judge, but the licensing looks good to me - it's the basic GPL header, which does the trick.  I'll try to play it later today when my daughter gives me the time.

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MonsterGuden
joined 9 years 10 months ago
Tuesday, July 31, 2012 - 05:57

Thanks, I hope you enjoy the game :)

Make sure you get the latest version, i'll resume coding on it in a couple of hours when im back at home from work.

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kintantee
joined 10 years 5 months ago
Tuesday, July 31, 2012 - 06:24

I'll just ask my question here since this topic is appropriate. In our game we have .gor files which includes assets. .gor files help us to create proper structure for loading etc. Since all assets are in .gor files doing something like fallowing is okay?

 

blabla.gor file includes

- good_tree.png (Martin Goodartist)

- cool_house.png (Jeremy Coolartist ) 

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makrohn
joined 10 years 3 weeks ago
Tuesday, July 31, 2012 - 06:31
makrohn's picture

Again, I am not a judge, but the way I see it is:  You want to make sure people know you relied on Martin's and Jeremy's work, but you also want to let people know that you modified their work so that nobody blames a crummy color swap, scale, or crop on them.  If good_tree.png and cool_house.png are not files in your game, probably link back to where you found those files (I linked to the entire LPC art asset .tar.gz).  

If there's an "official" way to do it, I'd love to hear it!  If there isn't an official way to do it, OpenGameArt could probably do with a guideline of some sort.

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RainyMirror
joined 9 years 10 months ago
Tuesday, July 31, 2012 - 12:40
RainyMirror's picture

Anything without a clear license attached to it, is assumed to be free as in freedom. I believe it's that simple, and that's why you have to accept that before uploading your game.

It's simple if it's your work, but you have to be careful if you took something from another place... that's all.

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