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FLARE [ARCHIVED]

How to contribute art?

rohezal
Thursday, April 5, 2012 - 18:05
rohezal's picture

Hi,

I'm creating some art with 3ds max (too stupid for blender :( ).

 

If I understand it right, you just need renders of the mesh. The armor and pants are my work:

http://im.bilderkiste.org/1132742751807/sleeper2.jpg

 

How I find out, what pictures of models you need?

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bart
joined 13 years 11 months ago
Thursday, April 5, 2012 - 20:08
bart's picture

We definitely would like the whole mesh, if possible. :)

If there's something giving the impression that we just want renders, let me know and I'll fix it.

Thanks!

Bart

 

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Clint Bellanger
joined 15 years 9 months ago
Thursday, April 5, 2012 - 23:41
Clint Bellanger's picture

Rendering armor for Flare isn't an easy process.

The current armors are here: http://opengameart.org/content/isometric-hero-and-heroine

A very high level overview:

You'd want to take the empty base human body and put your armor/clothes onto that mesh. Depending on the model, you might parent parts to certain bones; or you might add the armature's vertex groups to your mesh. Test by making sure the armor deforms well in all animations/directions.

Then you'd use the included script to render all the frames in 8 directions.

Then you'd combine the individual frames into one sprite sheet.

If you decide to actually give this a try, feel free to email me when you get stuck.

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bart
joined 13 years 11 months ago
Friday, April 6, 2012 - 06:17
bart's picture

Oh jeez, I should have looked at what forum I was on before I replied.  Sorry Clint, didn't mean to stop on your toes there. :)

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Redshrike
joined 15 years 10 months ago
Friday, April 6, 2012 - 18:52
Redshrike's picture

By the way, I do really like the look of that armor.  Great work!

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