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Liberated Pixel Cup

How long does it take to create the LPC character art?

kheldorin
Thursday, July 11, 2013 - 21:55

Apologies if this is not the appropriate forum to post it in.

I'd just like a guestimate range of time needed to create something like the LPC character art. I really like how the art is structured.

So for something like,

  • Weapon
  • Hands
  • Head
  • Belt
  • Torso
  • Legs
  • Feet
  • Body
  • Behind

Base sprite sheet + 1 alternate set of assets e.g mage.

 Animations : Walk, Spellcast, Thrust, Hurt.

What would be a conservative time frame?

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Sharm
joined 13 years 6 months ago
Wednesday, July 17, 2013 - 08:33
Sharm's picture

I think there are too many variables to give you an estimate.  Quality of artwork, how complicated the design is, stuff like that makes a huge difference in time and cost.  Why do you want to know?  Maybe once we know that we can help you better.

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Clint Bellanger
joined 15 years 8 months ago
Wednesday, July 17, 2013 - 15:02
Clint Bellanger's picture

It'll take an artist 15 mins to 1 hour per frame depending on how complex the character is and how skilled the artist is. You could pay more hourly and still pay less overall for a great artist!

Count up the number of unique frames you need, minus any mirrored ones. Maybe you'll need about 60 unique frames for just the 4 animations you listed. But you may remember more animations you need, so make sure you have everything thought out in the beginning.

Now figure out how much a pixel artist costs. Maybe you can get an amateur freelancer to do it for $15/hr., but professionals will cost $60/hr or more.

So let's make a VERY conservative estimate! 20 mins per frame, 60 total frames, $15/hr.

That's 1200 minutes, or 20 hours of work. At $15/hr that is $300.

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Redshrike
joined 15 years 9 months ago
Wednesday, July 17, 2013 - 18:23
Redshrike's picture

I think your conservative estimate is actually pretty liberal.  It does take quite a while, but, using the example of Baldric, I think it's more on the order of 6-8 hours (or maybe less, I wasn't really timing myself).  I usually work for about 20/hour, so that would cost about 160 dollars, worst case scenario.

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kheldorin
joined 11 years 10 months ago
Thursday, July 18, 2013 - 00:58

Quality and complexity of the design will be on par with the mage LPC asset. The reason I wanted to know is that there is a party that is willing to provide funding but they want a detailed production schedule and I don't really have a good idea of how long certain art tasks take.

If I do get the funding, then I'd be willing to bring aboard a couple of artists and pay a monthly salary for the duration of the project.

If not, then I'd continue using the LPC assets as placeholder and delay putting in the real assets further down the road. A few months before release, I'd hire artist on a per hour basis to replace the placeholder assets.

 

 

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