gameapi-game progress thread
Friday, July 13, 2012 - 13:41
Guess other people have done progress threads for different projects, I'll do one too...
Here's all the screenshots I have...
// Tero Pulkkinen
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Guess other people have done progress threads for different projects, I'll do one too...
Here's all the screenshots I have...
// Tero Pulkkinen
the repository address is:
git clone git://git.code.sf.net/p/gameapigame/code gameapigame-code
and of course to make it work, the GameApi lib is needed, which you'll find in another repo: (most of this was the code that was available before contest)
git clone git://git.code.sf.net/p/gameapi/code gameapi-code
The sourceforge page is: https://sourceforge.net/p/gameapigame/
and for the library: https://sourceforge.net/p/gameapi/
some new battle screenshot...
attack1.png 99.4 Kb [49 download(s)]
Things doesn't always go as planned, and the following screenshot is perfect example...
enemy2.png 90.9 Kb [70 download(s)]
Man, the world is really going downhill if you can't even trust the alphabet anymore.
Oh crap now there are more letters on my screen and they keep multipliying ahhhhhhhhhhhhhhhhhhhhhhh
*runs away*
It's those D's I tells ya. Them's evil, I learned that in school, saw plenty of 'em :P
http://madmarcel.github.io
Are you using a GPL font for your letters? Do you load that font from the system or your game provides it?
All joking aside, I'm assuming those letters represent enemies...
The one thing that I felt was incredibly limiting in the LPC art assets
was the lack of 'monsters'...I think there is what...5..maybe 6 in total?
So what sprites are you going to use to represent them?
Or will they stay as letters?
http://madmarcel.github.io
RainyMirror: It just loads existing font from the system. (seems to be /usr/share/fonts/truetype/freefont/FreeSans.ttf in ubuntu..) Just need to figure out if the same font is available in all linux boxes, or how to find proper replacement on systems that does not have it. (might mean that the game looks different on different boxes depending on which font is available -- maybe I'll add a commandline switch to choose the font for the game)
madmarcel: I was thinking of leaving them as letters. fonts are pretty good content that is widely available in linux boxes.
Either way, still some problems getting the enemies to move properly...
I added some more monsters and new levels...
monsters.png 243.6 Kb [42 download(s)]
umm.... what is your repo address please ? If possible add it to the first post please so people know.
the repository address is:
git clone git://git.code.sf.net/p/gameapigame/code gameapigame-code
and of course to make it work, the GameApi lib is needed, which you'll find in another repo: (most of this was the code that was available before contest)
git clone git://git.code.sf.net/p/gameapi/code gameapi-code
The sourceforge page is: https://sourceforge.net/p/gameapigame/
and for the library: https://sourceforge.net/p/gameapi/
hmm, guess it's time for another screenshot. Now added some skeletons, and changed the text display.. Now only displaying hp.
skeleton.png 107.7 Kb [42 download(s)]