Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate
Liberated Pixel Cup

A(lchemist) Game

arakash
Friday, August 3, 2012 - 04:45

Hi, I'm the creator of the lpc Entry A(lchemist) Game. You can grab the game, via the LPC Entry page, or you can git clone via this url: git://git.assembla.com/alchemist-game.git.

Introduction:

A(lchemist) Game is a pure multiplayer game, so even tough you can beat the game by yourself, you will have the most fun with friends. To win the game, you have to get as many points as possible by killing monsters and rescuing the princess. Find the rare elemental scrolls to power up your magic.

Get every magic to a level of 2 or higher to be able to lift the legendary excalibur from his stone.

When you die, you are Dead, there is no pitty for the weak, but your successor will be sure to follow your path and wash the Name of your Family clean.

How To Play:

As an alchemist, you can manipulate the Elements around you. Left Click on a Dirt,Water or Lava spot to absorb its power. then Right Click anywhere to release the elemental magic. Your Magic will get more powerful the more scrolls you find.

Go to the Soldier on the center bottom of the Map to get the quest to rescue the princess, she will give you a scroll and valuable points.

You can press '1' or '2' to send a ping from you location to communicate to other Players.

If you get killed, your charakter will die and a gravestone will be placed on his location of Death. The more powerful you were, the bigger the Gravestone will be. you can also put you last famous words on it for the world to see even after your death.

You will respawn as you old charakters successor, trying to fullfill the mission your predecessor couldn't.

But beware, a master or the elemental Magic might not get hold down by the chains of Death and you old Charakter might raise from his grave as a demon from hell to take revenge on the living.

As soon as you have all of your magic at least level 2, go to Excalibur, located at the center of the Map. You have to take it and flee the comming armageddon, before the timer runs out.

Getting the Game to work:

If you downloaded the lpc entry, you will find the appropriate .jar in the main Folder. You will need a Server for you and your friends to play on. On Windows you can start it by double clicking on GameServer_Win.jar.  On Linux, or if you want to use the console on Windows, change to the main Directory of the game and type:

java -jar GameServer_<Lin/Win>.jar    (GameServer_Lin.jar if you are under Linux, GameServer_Win.jar if you are under Windows)

you can start the game in the same manner, either by double clicking or typing:

java -jar AGame_<Win/Lin>.jar

Compiling and Running:

So you like the hard way, huh. okay, First you need to add all the used librarys to the Buildpath:

that would be all the .jars in the lib/ folder + the .jars in the kryonet/ Folder. additionally you will have to add native Librarys to you lwjgl.jar. In Eclipse this is done by going to your build path, clicking on Librarys, then expand the lwjgl.jar library by clicking on the little arrow on the left side of the jar. there you should see a 'native Library Location', click on it, then click Edit and enter the location of the native Librarys of your choice: lib/ for the Linux librarys (the .so files) and lib/win_natives/ for the windows native librarys.

after that, you should be able to compile and run the game!

 

Have fun and good Luck!

 

  • Log in or register to post comments
Nushio
joined 13 years 1 month ago
Tuesday, August 14, 2012 - 12:05
Nushio's picture

Hey, I wrote a review for your game. http://k3rnel.net/2012/08/14/lpc-game-review-alchemist/

I liked it a lot, despite it being super cruel towards the player :P

  • Log in or register to post comments
arakash
joined 12 years 10 months ago
Wednesday, August 15, 2012 - 04:33

Thanks for the hilarious review!

The Game really is cruel (since dying is somewhat part of the concept), but will get easier the more Player play on the same server.

 

I read your other Reviews too, you have a really great writing style!

  • Log in or register to post comments
Nushio
joined 13 years 1 month ago
Wednesday, August 15, 2012 - 07:36
Nushio's picture

I'm glad you like it! I think this is one of the few games I'll revisit later, but with a friend or three and play a bit. Does it feature PvP?

  • Log in or register to post comments
arakash
joined 12 years 10 months ago
Wednesday, August 15, 2012 - 08:41

No direct PvP, but your Magics do effect (but not damage) other Players, so Water does slow them and Earth will push them back. So It is possible to hinder other players enough to get them killed (and half of their precious points stolen).

 

  • Log in or register to post comments
Nushio
joined 13 years 1 month ago
Wednesday, August 15, 2012 - 09:45
Nushio's picture

Oh, that's interesting! It adds to the level of cruelty already present in the game, without having players one-hit-kill each other :-)

Edit: In case it wasn't clear, I say 'cruelty' in the most loving, affectionate way. <3

  • Log in or register to post comments
arakash
joined 12 years 10 months ago
Wednesday, August 15, 2012 - 10:41

thanks :)

I really appreciate your interest in my game. <3

  • Log in or register to post comments
MCMic
joined 14 years 8 months ago
Monday, August 20, 2012 - 01:37
MCMic's picture

got this error http://pastebin.archlinux.fr/449556

the game crashed

 

Also, I had to switch my keyboard to qwerty ,,,

  • Log in or register to post comments
MCMic
joined 14 years 8 months ago
Monday, August 20, 2012 - 02:02
MCMic's picture

Ok, otherwise from this the game is fun : http://pix.toile-libre.org/upload/original/1345453050.png

 

Bugs I encountered:

The crash I mentionned, it happened after killing a skeleton

Some skeletons having weird behavior, kind of teleporting back and forth

Some animations got stuck and stood there till the end of the game (a water lvl 3 and a earth lvl2 if I recall correctly, showing in a loop for ever)

[EDIT]

Oh, and I'm using openjdk7 on ArchLinux.

And server give me a window which is black at first and then flashing, why would a server open a window?

  • Log in or register to post comments
arakash
joined 12 years 10 months ago
Monday, August 20, 2012 - 03:34

Hi MCMic.

Why did you have to switch your keyboard to qwerty, what was the problem? I'm using a QWERTZ keyboard layout myself and dont seems to have problems?(oh, you mean you used like dvorak or neo layout?)

The weird teleportion and them getting stuck is a known bug, which i didn't have time fixing. I hope that doesn't affects the game too much.

the server window is an unfortunate side effect of a library i use, i can't change that and when i develop the game more it will come in handy showing different stuff related to the server.

Edit: Your Exception though is another story, i will have to look in to that

  • Log in or register to post comments
MCMic
joined 14 years 8 months ago
Monday, August 20, 2012 - 03:44
MCMic's picture

I got an azerty keyboard. What I meant was that it's not cool not being able to change keys of a game. It seems the "options" item of the main menu does nothing.

  • Log in or register to post comments
arakash
joined 12 years 10 months ago
Monday, August 20, 2012 - 04:33

yes. I would have liked to implement that deature, as it was planned (hence the 'options' menu entry). But i couldn't press it in the time frame.

 

  • Log in or register to post comments