52 Pickup Plus
Yesterday i released the first Android game created using my SCL game engine. (SCL+Cordova)
It uses the 4 colored playing cards that I posted here http://opengameart.org/content/4-color-playing-cards
This version of 52 Pickup has a twist in that you need to remove cards off the top of the pile in order to form straights and sets. I first published the game around 1992-94. http://upwithabang.com/52Pickup/boxed.html
Android download here: https://play.google.com/store/apps/details?id=com.linewave.pickup
You can play in a touch-enabled browser here: http://playscl.com/g/52pickup/
Preview video:
https://www.youtube.com/watch?v=ukTNSZaCA60
SCL is a language I created over the past 6 years that is interpreted by Javascript at run time. Essentially it handles the canvas rendering for you using declarative "create" statements. The web site (see my signature) has a lot more information and a developer studio if you want to try it out.