2 games, seeking opinions on them
Tuesday, August 9, 2022 - 14:17
I've had these games for years - I doubt anyone has seen them - I've been thinking of placing them on other sites
I'm probably the only person to have ever played them.
The first is called Block Roll, although the title screen says something different.
You can play it here https://playscl.com/g/blockroll/
The other is Clock Cheese https://playscl.com/g/clockcheese/
Thoughts? Feedback?
- Thanks.
Attachments:
Block Roll: intuitive mechanics, goal becomes clear pretty quickly. I like it. My only suggestion would be to add some visual feature that hints at why a box is blocked from pivoting when it is flanked by two other boxes. Like little lightning bolts eminating from the edge opposite of the pivot point showing that it can't move because it is impacting the sides of the adjacent box.
Clockcheese: Controls don't always operate as I expect them to. They rotate the wheel in the same direction I am swiping as long as I'm only swiping near the bottom of the screen. As soon as my swipe leads into the upper portion of the screen (which seems necessary considering how much I need to rotate the wheel) it starts rotating the wheel backward even when I haven't changed direction of my swipe. It is also easy to swipe off the play area, which causes the wheel to drift back to its resting position, meaning I lose all "progress" in my wheel-turning efforts. I am playing on a PC browser, not a smartphone, so simply moving my mouse cursor without clicking is being interpreted as a swipe. This makes it pretty difficult to play since there is no way to lift the cursor off of the screen and reposition it without affecting the wheel. It is also unclear what I am supposed to be accomplishing with my wheel-turning. Should I be trying to crush the mouse? Am I trying to move the cheese? Should I be keeping out of the mouse's way so it can get the cheese? All of the above seem to result in a Game Over.
--Medicine Storm
MedicalStore: thanks for full responses.
Block Roll: good idea, I'll look at adding more cues for blocked actions.
Clockcheese: I sort of had the feeling the control might be difficult. On a desktop/mouse, it is intended that the user would just drag the mouse (left-button down) side to side across the bottom quarter of the screen. Similar with touch screens - drag finger back and forth along the bottom. The wheel will always drift, and will continue to at the speed at which you last dragged it. The object of the game is to move the wheel so that no part of it hits the mouse. Let the mouse get the cheese, which gives you stars to collect. I'll see about making a video.
I think I can see people might want to turn the cog by literally dragging on it like a real world object. The reason I didn't implement that is because your hand on mobile devices blocks view of the play area. Thus I restricted control to just the bottom of the screen. I guess I have to work out another way, or offer better instructions.
Thanks again. It was a great help.