Zigzag
Author:
Saturday, January 23, 2016 - 05:33
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6
Preview:
![](https://opengameart.org/sites/default/files/styles/medium/public/audio_preview/Zigzag_0.mp3.png)
![](https://opengameart.org/sites/default/files/styles/medium/public/audio_preview/Zigzag%20%28slow_ver%29.mp3.png)
Strange melody in two variations.
Copyright/Attribution Notice:
https://soundcloud.com/alexandr-zhelanov
File(s):
![audio/mpeg Zigzag.mp3](/modules/file/icons/audio-x-generic.png)
![audio/ogg Zigzag.ogg](/modules/file/icons/audio-x-generic.png)
![audio/mpeg Zigzag (slow_ver).mp3](/modules/file/icons/audio-x-generic.png)
![audio/ogg Zigzag (slow_ver).ogg](/modules/file/icons/audio-x-generic.png)
Strange melody in two variations.
Comments
This is a cool track; just my opinion but I didn't like the scratchy bits at the start.
The slow version is exactly the kind of song I wish there was more of. For 3D exploration platformer games, music with significant intensity shifts tend to feel distracting. And, tracks with long windup times leave the player without much background noise for far too long. For a satisfying exploration platformer, the music needs to kick in immediately as the player enters the world without feeling too sudden, and it must remain steady throughout the experience without becoming monotonous.
Zigzag's slow version succeeds in that regard, evoking the steady pace of early 3D platformer game music like what Stewart Copeland made for Spyro. And, as I'm making a toony 3D platformer with robotic/mechanical elements, this track suits my needs pretty well, in ways that are relatively rare in my search.