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synthetic grass texture pack

Author: 
para
Monday, April 1, 2013 - 20:08
Art Type: 
Texture
Tags: 
grass
lawn
seamless
ground
License(s): 
CC0
Collections: 
  • 3D - Textures
  • CC0 Art
  • CC0 Terrain Textures
  • CC0 Textures
  • Fantasy Roleplaying Game Collection
  • Flora - Vegetation - Plants
  • Infinite Bomber
  • Nawia
Favorites: 
22
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Preview: 
Preview

A set of 10 computer generated grass textures. Please experiment with hue/saturation/brightness etc. for best results...

 

- 1024x1024

- seamless 

- public domain

File(s): 
synt grass pack.zip synt grass pack.zip 24.2 Mb [5038 download(s)]

Textures in this Pack

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Comments

Duion2
joined 6 years 2 months ago
04/02/2013 - 04:17

They look very good, how did you make them? Only little drawback is, they look very clean and on some you see the seams. But I will try them out.

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para
joined 12 years 2 months ago
04/02/2013 - 05:16
para's picture

I made them with a hair simulation system. In one or two I made seam lines on purpose to give the effect of a "square cut grass". This was made some time ago and was my first attempt at something like this, could put more effort into it.

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Duion2
joined 6 years 2 months ago
04/02/2013 - 06:21

Thats exactly what I need at the moment, I only have to figure out how to put it to good use.

Don't worry so much about the color, because in modern game engines you have extra textures for color and extra textures for detail. What you did is a detail version, what you see from close. The colormap would be something you would see from an airplane. It is like a blurred out version, but with more color variation.

Mostly I use the same for base/color map, but with grass this is not so good, because you would see giant grass blades from far away.

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Duion2
joined 6 years 2 months ago
04/02/2013 - 06:29

Can you also make pictures of a few grass blades with alpha background with the system you used?

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para
joined 12 years 2 months ago
04/02/2013 - 08:13
para's picture

Top down, or from the front side?

I don't use detail textures that much, I just blur the mip-maps and blend to average color of texture, so the texture is seen from an airplane as solid color without any patterns and from up close it has all the details. I blend a base color map over the terrain, to give back some color variations and more detail to blured out mipmaps in the distance. Works great for me.

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Duion2
joined 6 years 2 months ago
04/02/2013 - 10:37

From the side.

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