Something is near
Author:
Thursday, February 19, 2015 - 23:41
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Preview:
A gloomy track that can fit as dungeon music for rpg games.
Loopable.
Here are my links:
* WebSite: http://www.marcelofernandezmusic.com
* SoundCloud: https://soundcloud.com/marcelofernandezmusic
* Facebook Page: https://www.facebook.com/marcelofernandezmusic
You can listen more tracks at OGA here: http://opengameart.org/users/marcelofg55
If you like my work please like my facebook page and support me buying my tracks at bandcamp, thanks!
Copyright/Attribution Notice:
“Something is near”.
Music by Marcelo Fernandez (http://www.marcelofernandezmusic.com).
Licensed under Creative Commons Attribution 4.0 International (http://creativecommons.org/licenses/by/4.0/).
File(s):
Something is near.mp3 3.5 Mb [445 download(s)]
Comments
This is a really good track that I can use, it suits the atmosphere of my game.
This is ths sort of music you hear in console rpg video games
Its a sophisticated piece of music.
I wish to use this track, I will put your name in my credits in my game. I like the different textures.
Thanks for the comment Tozan, I'm glad you want to use my music in your game.
Looking forward to play your game :)
This is the game in question I've been busy building. The game has over 600 screens of graphics, game code is 235 thousand lines long now, it took 4 months to do, I used small screens (at the moment) as its a big outdoors rpg, so it has 12 regions, but have done 4 regions so far. It is turned-based, there's no animation in it yet, I just done the graphics and turn battles. If I go for a bigger screen, then the game is going to look like this: Reason why the health is reading in the negatives is because the game is in God Mode.... Not all the health checks have been added in yet.
Seems like you have put a lot of work on your game, keep it up man!
The game still has a few bugs in it, (see below screenshot to see what I mean. but the game works, just need to figure out how to clean up the weapons clutter issue... don't know how to fix that bug yet. As I'm limited in my programming skills.
The game is not on a proper 3d engine yet. So its just all old school turn-based. I would love to see this game in a 3d engine if I can get my graphics changed to 3d landscape.
I'm still looking for a short 50 second battle music loop now for the many monster encounters in the game. the battle music depends on the Creature type. So I need battle music to represent the undead, I already wrote a frantic battle music piece for the Giant Chicken Bird enemies. Now I just added killer fish as an obstacle , so if you want to take a shortcut to bypass the area with the Giant chicken birds, you have to go through a narrow cliff way area around the coast which contains an area of deadly fish swimming around wanting to bite you. Depending on your difficulty level, you will determine how many fish have to be killed to clear the way to use the
shortcut to save yourself a trip through about 10 screens. So you have to survive all the waves of constant fish attacks. Shortcuts in this game come with a price. So I need to come up with a music piece for this fish attack encounter.
..