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Scroll with Wooden Rollers

Author: 
pennomi
Wednesday, March 23, 2011 - 17:34
Art Type: 
3D Art
Tags: 
Fantasy
magic
spell
scroll
roll
rollers
RPG
Fantasy
Historical
Static Mesh
License(s): 
CC0
Collections: 
  • 3D Furniture and other interior/Exterior Decorables under CC0
  • CC0 - 3D Powerups / Pickups
  • legends
  • OpenMW showcase possibilities
  • RPG UI Elements CC0
Favorites: 
9
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Preview: 
Preview

Here's a basic scroll for use in fantasy video games. It's my first 3D model in blender, so it's far from perfect (though it was a valuable learning experience!) I didn't add any textures to it, because I couldn't quite figure out how, so if someone wanted to do that, that would be great. (There's a nice ancient paper texture here on OGA).

[edit]: I used this model (rendered out as sprites) for the game FLARE.

File(s): 
loot_scroll.blend loot_scroll.blend 557.3 Kb [869 download(s)]
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Comments

Etory
joined 14 years 5 months ago
03/24/2011 - 14:44
Etory's picture

hi,

it's to render it for 2D pictures, this is OK.

but your model are too many face to be use in a 3D game. first, you can already delete wood faces under the parchment. they will never be displayed because they are under parchment faces.

after, you can reduce the number of face on your cylinders. In real 3D you must limit 3D faces (triangles mainly). the number of faces depends on the size of the object on the screen and its importance. Here you are 1666 quads, if you can limit it at 100 or less triangles, it's Ok for 3D realtime game.

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pennomi
joined 14 years 7 months ago
03/24/2011 - 16:37
pennomi's picture

Etory, thanks for the feedback! You are correct, I intended to render this out for sprites, but I think I will be more conservative in the future on polygon count. Do you know of an easy way to reduce the number of polygons in blender? If so, I'd love to learn a new valuable trick!

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William.Thompsonj
joined 12 years 1 day ago
04/09/2014 - 09:47
William.Thompsonj's picture

For some reason this reminded me of Leibniz's Integral Rule. It allows for calculating surface area of something when one part of an area is growing while another part is shrinking. It lets you determine exactly how much surface area there is at a given moment. Sort of like rolling a scroll from left to right; one side is unrolling while the other side is rolling up... terribly random nerdy thoughts.

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