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p0ss's texture pack 1

Author: 
p0ss
Saturday, January 22, 2011 - 06:00
Art Type: 
Texture
Tags: 
1024
material
concrete
Rock
road
fabric
dirt
clothes
trippy
Action
Educational
Puzzle
RPG
Strategy
Fantasy
Historical
Kids
Modern
Sci-Fi
Warfare
Other
stone
Map Tileset
Top-down
License(s): 
CC-BY 3.0
GPL 3.0
Collections: 
  • 3D Sword & Sorcery
  • ISO ASSETS
  • Top down board game
Favorites: 
16
Preview: 
Preview
Preview

These are some textures I did for an Indie game which never got off the ground, After seeing a request for open game art on reddit I decided to donate these to a project, UFO:AI, the guys over there said I should really add them here too. So here you go, ~50 textures of concrete, dirt and fabrics all at 1024x1024 and fully tileable.

File(s): 
textures.zip textures.zip 39.7 Mb [1495 download(s)]

Textures in this Pack

Preview
Preview
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Preview

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Comments

qubodup
joined 16 years 7 months ago
01/22/2011 - 06:54
qubodup's picture

Hey, thanks for this pack! Glad the UFOAI guys told you to spread it here too! :)

What's the game they were made for originally (if it's no secret)?

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p0ss
joined 14 years 9 months ago
01/22/2011 - 13:28
p0ss's picture

No worries mate, the game was going to be called Zion, it was intended o be a cyberpunk version of final fantasy tactics.

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qubodup
joined 16 years 7 months ago
01/23/2011 - 11:32
qubodup's picture

the project looksp pretty awesome :)

is the project dead/on ice?

if you're into isometric game dev, check out PARPG.net!

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p0ss
joined 14 years 9 months ago
01/24/2011 - 04:55
p0ss's picture

Yeah the project is completely dead.

 

 I've dabled in isometric work, I did some tiles for a Dwarf Fortress visualiser, and I did some Wesnoth units for a mod, but both efforts only served to convince me of how painstaking pixel art is.

 I had a look at your site, I love the concept, but I don't really get why you go through all the trouble of making 3D models and then only show one side of them in game? Still, I wish you luck, it looks like the early fallouts, which is awesome. 

 

 I dig the retro feel of isometric, but personally I'm a sucker for 3D, I like to control the camera.  UFO:AI has the best of both worlds, so I think I might stick to it for a while :)

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qubodup
joined 16 years 7 months ago
01/24/2011 - 05:01
qubodup's picture

If the other artists would agree to release under a free license and the coders too, you might want to put the project on sf.net or something :)

 

About rendering: doing 3d models for 2d games requires less optimizing (and detail, since the view is quite far away) so I guess it might be more effective than drawing if we're lucky :)

 

Good to know you're sticking with an open project :)

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H-Hour
joined 14 years 11 months ago
01/25/2011 - 02:02

UFO:AI is FOSS. You can get our repository via GIT and view licensing for all our files. It's those 200+ UNKNOWN licenses from early development that p0ss is helping us work through.

Quite a few assets there of varying quality. We've even got a data_source branch full of Blender, Max, Gimp and Photoshop files as well.

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FacadeGaikan
joined 14 years 8 months ago
03/31/2013 - 11:56
FacadeGaikan's picture

Dat grass.

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