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Octaminator (Engine-Ready)

Author: 
Teh_Bucket
Sunday, August 23, 2015 - 08:33
Art Type: 
3D Art
Tags: 
monster
armour
tentacle
helmet
Enemy
freedoom
License(s): 
CC0
Collections: 
  • 3d Creatures under CC0
  • 3D Post Apocalyptic
  • 3d printable
  • 3D Space Shooter
  • art for an mmo
  • Art With (Open) Character
  • CC0 - 3D Humans / Players
  • CCO Character Models
  • Last Echelon
  • legends
  • PS Tech
  • Sprite-Based retro FPS (Doom, Wolf3D etc)
  • TITLEWave Aesthetic
  • Truly Truly Public Domain
Favorites: 
11
Share Icons: 
Preview: 
Preview

Based on the concept by raymoohawk: http://raymoohawk.deviantart.com/art/octaminator-528415081

Earlier I posted the high-poly version of this character; I recently worked at optimizing it, with baked textures from the high-poly. This version will actually fit in a real-time game engine.

Model + rig. Auto-IK is enabled, you can just grab bones and move them to animate the tentacles and arms.

Included: Model, rig, walk cycle animation, Diffuse and Normals textures. Both the .blend and the fbx .zip have all of these.

Copyright/Attribution Notice: 
Teh_Bucket and raymoohawk
File(s): 
Octaminator_lowpoly_final.blend Octaminator_lowpoly_final.blend 3.1 Mb [539 download(s)]
Octaminator.zip Octaminator.zip 1.5 Mb [556 download(s)]
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Comments

kooow
joined 12 years 5 months ago
08/12/2019 - 04:13

I used your model when I created this: https://www.instagram.com/p/B0RNc7NAkim/

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