N64 UI
Tilesets for box and line figures imitating those that appeared in the pause menu of Ocarina of Time.
Figures like these were used in the inventory screens of the pause menu to draw associations between similar items, such as arrows or magic abilities.
Provided are tilesets in multiple colors. Each tileset has a wide range of figures that can be mixed and matched to construct various boxes, lines, nodes, etc. Each figure is a 32x32 px square derived from a 3D render in a retro Nintendo 64 style. The noise seen in the figures is tileable, so if figure shapes match, they should tile seamlessly. Rotating or mirroring the figures may break the tiling, however.
Altogether, there are a lot of figures to arrange, so it may take some time to find matching groups of figures. Perhaps a program like Tiled can make matching easier.
Also provided is a source Blender file full of the original figure shapes (beware, it is an elaborate tree of figures and sub-figures) and the tileable noise texture used to produce a heightmap which is used to produce the stone texture on the figures.
Enjoy!
Creating a custom color
There should be enough figures in enough colors for most needs, but if a tileset with a custom color is needed, it can be produced using the source Blender file. To do so, load the Blender file, select any figure object, then go to the Shading tab, then go to the Material Editor and edit the "Custom" color node as desired. Render an image (by pressing F12) and you will be presented with a custom tileset image.
License
Public domain.
Credit as n64guy would be nice but is not required.
The little sword icons in the demonstration are also my own work. The noise texture was generated by Filter Forge.
