Mace - Battle Mace
Mace - Battle Mace.
by Quandtum
Released under license is CC BY-SA.
Blend contains two objects (same base mesh):
1.) Object named "Mace.LoPoly" setup for low poly use.
2.) Object named "Mace.HiPoly" setup for high poly use. It's the same mesh as "Mace.LoPoly" only with a "subsurf" and "edge split" modifier.
Objects were posed for display render, don't forget to clear location & rotation.
Maps included (Diffuse, Normal, Specular and Ambient) are all 1024×1024 jpg and can be rescaled to suit specific needs (game models maybe want to scale them to 512×512).
Base mesh is manifold and has 358 vertices, 732 edges and 376 faces.
One or more textures on this map have been created with images from Goodtextures.com. These images may not be redistributed by default. Please visit www.goodtextures.com for more information.
Itemized texture source list:
* http://www.goodtextures.com/file/12991/metal-base.html
Comments
Very good work again! Just by the look of it, I can feel the big crush, the trembling monitor and the pain of the hero or enemy when being hit by it :)
Hehe, thanks =D