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[LPC] Orc Punk and Dead Princess

Author: 
konsumer
Tuesday, November 27, 2018 - 15:07
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Art Type: 
2D Art
License(s): 
CC-BY-SA 3.0
GPL 3.0
Collections: 
  • LPC Collection
  • LPC For Humanoid Characters
Favorites: 
2
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Preview: 
Preview

I'm working on a new universal sprite editor, and these are some example outputs.

Copyright/Attribution Notice: 
All art is dual licensed: GPL3 and CC-BY-SA3
File(s): 
dead_princess.png dead_princess.png 134.6 Kb [130 download(s)]
orcpunk.png orcpunk.png 148.9 Kb [101 download(s)]
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Comments

Boom Shaka
joined 7 years 11 months ago
11/27/2018 - 16:23
Boom Shaka's picture

Looks cool.  FYI - not all the clothing parts align properly with both men and women.  For example, the "sleeveless" styles are only for the female template and "bounce" in some unusual ways on the male.

 

It's pretty easy to work around if you're building characters, but if you could code a solution that either hides or "greys" out costume pieces that don't work on certain templates it would be helpful.

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konsumer
joined 10 years 4 months ago
11/27/2018 - 17:00
konsumer's picture

Yep, I've noticed this. Pirate shirts are similar. One example of the opposite of this effect is the dead princess, here, which mostly matches up fine, even though the skeleton is "male". Pretty great!

Next step is dynamic colors for clothes (like I have hair & skin.) After that I'm going to go through and fill in all the missing frames for clothes, but if I use a color-converter, I'll only have to do it once.  I think I also need to make female/male versions of the clothes, which is sometimes just placement (there is some ruby code in Universal Prite repo to locate a reference point) but also often actually differnt (will probly need to flatten the chest on some items, and as you noticed remove bounce.) I'd also like to remove the concept of sex from the drawings, like maybe "stout" vs "voluptuos" for the chest area, and just allow mix & match of differnt areas (Nosferatu from female-orc head, grey skin color, and human-male body, for example.)

It's a work in progress, but it's already able to make combinations of skin/clotes/hair that the other editor could not, so I think it's useful, even in this early stage.

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konsumer
joined 10 years 4 months ago
11/27/2018 - 17:04
konsumer's picture

Another point is that I do all the color stuff in a webgl shader, so at some point I might be able to do a lot of these changes on the fly by pulling/stretching bits on render. Haven't totally worked out the idea, but I could imagine stretching or squishing the images to get them looking better on male/female bases.

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Boom Shaka
joined 7 years 11 months ago
11/27/2018 - 22:50
Boom Shaka's picture

Cool, I look forward to seeing your progress - your interface looks great by the way....all parts are well organized and easy to find.

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Snabisch
joined 8 years 6 months ago
11/28/2018 - 00:21
Snabisch's picture

Very nice your work

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