[LPC] Centipede
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Saturday, March 26, 2022 - 16:26
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A centipede enemy with four directional walking animations, and eventual plans for attack and death animations. An entry for the LPC 2022 contest, so please be sure to vote for it by hitting the favorite button. :) Enjoy!
Note: the tree and other assets are by bluecarrot16, and can be found here.
Copyright/Attribution Notice:
[LPC] Centipede by FiveBrosStopMosYT, licensed CC-By-3.0/4.0.
Special thanks to bluecarrot16, bzt, and Ragnar Random.
File(s):
lpc_centipede.zip 91.8 Kb [103 download(s)]
Comments
I'm not familiar with that visual style, but it looks strange, because it changes angle relative to camera, when changes direction. I looked at other LPC tagged sprites and it seems like horizontal direction of centipede is actually alright, it's the vertical that is strange as it looks almost like it's top-down view, when it should be more side-view.
For example this boar:
https://opengameart.org/content/lpc-wild-boar
I see what you mean, the reason it appears almost top down is because it's unusually long, as well as low to the ground, which makes it appear to have less depth.
The perspective of the LPC artwork is typically called "three quarters overhead orthogonal", or just "3/4 overhead", Because it is not directly overhead nor is it a side-view. It is at an angle 3/4ths of the way between the two.
In my opinion, this means the vertical is actually more correct and it's the horizontal that is slightly unusual.
@FiveBrosStopMos: Don't forget to indicate what/where the demo-only components of the preview are (from).
Ok, I have those credits in the .txt file, should I put them on the page itself?
As for the prespective on the centipede, unfortunately since the preview is small it makes it difficult to see the side view's shading, which make it the right prespective.
That credits file is good. Normally unneccessary to separately credit the preview contents, but you did include the preview in the download, so that makes sense in this case.
What I really meant was that it's a good idea to give a short indication in the description that some of the major components of the preview image are not actually part of this submission. "Tree and terrain graphics are separate. They can be found at [url]" or "See credits file for info on where to find the other stuff in the preview". Just to help the people who ended up here because they were looking for the tree trunk instead.
Here I made comparison to boar (if it uses the right perspective).
I used orthographic view and transparent cubes, I don't know if the image will be big or small, so here's the explanation:
When boar looks to the left - the angle is 7 degrees from true-side-view, when it looks at camera - the angle becomes 34 degrees.
For centipede: when it looks to the left - the angle is 6 degrees, but when it faces the camera - it becomes almost 90 degrees, which is true top-down view.
Edit: the angle for centipede isn't 6 degrees, I meant the distance between two points on the same height is 6 vs 7 to boar, the boar indeed has 7 degrees angle, the centipede will be a little less.
Ok, so you're saying that I need to lower the angle of sight on north and west?
@MedicineStorm
Ok, I added what you suggested. :)
Actually, I made a mistake, I forgot that boar is not a cube and its width and length are different.
Now I recalculated it and the real angle for side view is 18 degrees, not 7, because the distance between front legs is 27, not 49, it's the length between front and rear legs is 49.
So boar uses 18 degrees for west/east and 34 for north/south.
As for your question - I don't know? 2D sprites are not about realism, certain games don't even hide it. For example Warcraft 2 uses different perspective for units and buildings. Centipede is very problematic, because it's long and it'll create a lot of technical problems, for example if the game uses tile grid, then centipede will need to occupy multiple tiles, as it's not of 1x1 size.