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Low Poly Giant Spider

Author: 
p0ss
Wednesday, March 9, 2011 - 18:56
Art Type: 
3D Art
Tags: 
spider
insect
monster
giant
scary
hairy
haloween
RPG
Strategy
Fantasy
Static Mesh
License(s): 
CC-BY 3.0
Collections: 
  • 3-D Assets for "Closed Source Projects"
  • 3D::Creature
  • Everything Spiders
  • Legend of Rathnor Parts
  • Pumpkin Patch
Favorites: 
19
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Preview: 
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After coming across Sundburn's spider

http://opengameart.org/content/spider

I decided it would be worth my time to attempt creating a low poly version.

 

 The original spider had 2.6 million faces. Obviously far too many for most games.  This version has 3000  still on the high side, but I am sure you will agree its quite an improvement.

 

 My workflow on this model went > Blender > export each section as an individual .obj > Mesh Lab > Quadratic Edge Collapse Decimation > resave new .objs   > import into blender > reassemble all the parts into a spider >  apply a material and basic texture > save > upload to OGA 

 

I am retaining sunburn's original cc by 3.0 license, be sure and remember to credit him for the initial creation of this model.

 

edit1: 

updated, removed earlier versions, now all in a singular file

now has custom texture, witch uses a hair texture from here: 

http://opengameart.org/content/woodland-animals-texture-pack

which is black lab sara copy by michelle bunting

 

edit 2:

 Uploaded normal map, specular map, glow map and four diffuse maps (grey, redback, green and brown)

 

 

as always, if you use this I'd love to know! :)

 

 

File(s): 
spider-textured.blend spider-textured.blend 4.7 Mb [887 download(s)]
spider_textures.zip spider_textures.zip 12.3 Mb [970 download(s)]
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Comments

adrix89
joined 15 years 4 months ago
03/10/2011 - 00:17

Decimator give horrible topology and waste allot of triangles, its always better to just retopologize

The texture is awesome however

Keep up the good work!

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p0ss
joined 14 years 3 months ago
03/10/2011 - 01:02
p0ss's picture

MeshLab's Quadratic Edge Collapse Decimation is pretty damn good if you use all the slow accurate options, you have to admit, turning a 2,600,000 face model into 3,000 face model without losing much detail is pretty awesome.  I will try give repotologizing another go though :)

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Tartos
joined 14 years 8 months ago
03/10/2011 - 02:11

She is very nice !!

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Jorge Avila
joined 14 years 5 months ago
03/10/2011 - 06:08
Jorge Avila's picture

Wooooooow, It's a really cool model, those spiders looks awesome! =D

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Anonymous (not verified)
joined 0 sec ago
142.3.103.20
04/04/2012 - 16:26

When I dwonloaded this model, only the front-left leg (from the spider's perspective) has texture cooridinates.  It was easy to fix, but I thought you should know.  I am intending to use this for a player who can walk on all sides of objects (such as walls and ceilings).  This is a really nice model.

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