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Insect Humanoid

Author: 
tidbit
Monday, November 29, 2010 - 08:44
Art Type: 
Concept Art
Tags: 
ant
creature
Fantasy
claws
skull
Action
RPG
Sci-Fi
Other
Rigged Mesh
monster
License(s): 
CC-BY 3.0
Collections: 
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Favorites: 
15
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Preview: 
Preview

a fierce creature with 2 arms and 2 crab-like claws. (S)he kind of resembles an Ant.

1926 faces.

basic rig.

3 animations (attack, idle, damaged/hit).

2 textures (texture, normalmap).

 

 

File(s): 
thing_1.7z thing_1.7z 2.3 Mb [516 download(s)]
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Comments

mrpoly
joined 15 years 1 month ago
11/29/2010 - 14:31
mrpoly's picture

I think that it would be more convincing to keep the head the same color as the body.

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
11/29/2010 - 15:24

It's a skull helmet. if you look at the 3d model you will see it's raised.

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
11/30/2010 - 01:28

The preview looks AWESOME, really professional and very creative!
And I like the head's color like it is now.

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Sindwiller
joined 15 years 5 months ago
12/01/2010 - 12:51

Trippy. o.O Also, I'm amazed by the progress of your style and skill. :D

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tidbit
joined 15 years 9 months ago
12/01/2010 - 19:43

Thanks :) but it's also probably a year old ^_^

I just posted here as a request ♥

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johndh
joined 14 years 7 months ago
12/09/2010 - 21:01
johndh's picture

Not to break balls or anything, but aren't thri-kreen ©WotC?

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
12/10/2010 - 08:00

Don't know what WOTC is, and this model is probably 2 years old. and I made it from my on imagination. I also didn't name it.

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Clint Bellanger
joined 15 years 8 months ago
12/10/2010 - 08:17
Clint Bellanger's picture

At least in the U.S., I can't find a trademark for Thri-Kreen.  Although, IANAL.

Side note, I did find a dead trademark for Draconian.  Data East had it.  I guess they did a Dragonlance game with TSR back in the day?

Anyway, probably my fault for this thing being named a Thri-Kreen (that's just what it reminds me of).  We can rename it if necessary.

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leeor_net
joined 14 years 11 months ago
01/31/2011 - 19:31
leeor_net's picture

Trademarks don't apply to generic names and it's impossible to copyright a name so call it whatever you want.

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
02/13/2011 - 17:02

The defense of such a creation could be VERY difficult.  If the original author could provide dev logs, progressive saves, concept art, etc, that would be beneficial.  A signed statement swearing that he had no knowledge of the other creature would be nice as well.

If only every author had an automatic keylogger and screenshot grabber.

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tidbit
joined 15 years 9 months ago
02/14/2011 - 20:11

I'm the creator. and it's a couple years old, as stated above.

it wasn't that hard. and I'm not even a character designer. i rarely create 'organics'.

 

Dev logs... maybe 5-10 hours of work over 2 or 3 days. first the idea, then the modeling. the hardest part was unwrapping texturing. at last, animating (poorly).

Progressive saves, I rarely do that. this is all in 1 file.

no concept art. just a few minutes of someone giving me a basic idea concept.  And then me googling some monsters/anime characters/insects.

 

Tools:

Blender 2.4x

GIMP 2.6x

OS: WinXP

signed statement:

I have no idea what "WOTC" or "IANAL" are. and still don't. Never heard of them or seen or played (don't know if it's a game or movie or whatever). 

 Also, as Pfunked said, he named it. Not me.

 

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
02/14/2011 - 20:05

I went ahead and renamed it to Insect Humanoid.

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leeor_net
joined 14 years 11 months ago
02/15/2011 - 04:38
leeor_net's picture

IANAL = I Am Not A Lawyer

Also, I really think the whole 'sworn statement' is overdoing it. This is not a rip. That much is clear. It's already been renamed to avoid possible trademark issues. Can we move on now?

I didn't mention this before so I'll say it now -- preview image looks great! :D

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blockh34d
joined 9 years 11 months ago
10/08/2015 - 05:32

I like it!  I'm going to try it in my AR monster-hunter style game.  I might cook up a walk/stalk animation.   BTW I like the skull helmet, it looks cool.  As a suggestions for future work, I think what might help avoid the confusion mentioned by an earlier commenter about the skull-helmet is if the skull motif existed elswhere in the design, perhaps as skull knee-pads, or shoulder/elbow pads. 

 

Thanks for sharing.

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