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General Discussion

Game Idea Wanted

alapshin
Monday, February 22, 2010 - 22:21

Hi, everybody!

I'm working (and have completed main part) on small engine for 2D games. It is licensed under GPL, source code and description is freely available here. I think about a small 2D game to make (complexity like pacman, mario, etc. to complete it in a month, for example), but I have no good ideas regarding the game.. It will be also GPL'd and free for contributions.. So, if you has an idea for new simple game and much better, if you are ready to help with art it will be very appreciated.. If it would be better, at first, I may prepare concept-demo for the game you propose (to show basic game mechanics and to assure that there are no problems with programming) and only then fill it with a graphical content..

Thanks in advance!

UPD: Last version is here

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qubodup
joined 16 years 2 months ago
Tuesday, February 23, 2010 - 00:41
qubodup's picture

I have been enjoying a proprietary flash game of the static real time strategy variety, if you too like it, you could make a simple clone of it, with less micro-management perhaps.

About the engine: Is the engine just for fun or do you want people to use it for their own projects? Why is it Linux-centered? Simply because it is your development platform or so you can do some tricks one can not do on Windows/Mac/FreeBSD? :)

PS: you can get some inspiration here.

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alapshin
joined 15 years 3 months ago
Tuesday, February 23, 2010 - 03:25

qubodup

Thanks for links, I am looking at this game now.. As for engine.. I'm interested in people who want to use it in their own projects and I will help them with development from engine's side. If you have some comments about this position or questions, feel free to ask. Yeah, now it looks like Linux-centered, but I use design that will lead me to easy support for other platforms (I hope so, at least).. You are right about development platform, I use Linux only.. I suppose that there is a need to make solid product and then port it to other platforms. It is impossible to develop for many platforms or for platforms that I have not got.. So, no special tricks from my side..

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alapshin
joined 15 years 3 months ago
Tuesday, February 23, 2010 - 05:27

I have completed first three levels.. Nice game! I like tower-defence games.. It has no so complex logic to implement, but I am afraid that a lot of art resources needed for this game.. What do you think about it?

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qubodup
joined 16 years 2 months ago
Tuesday, February 23, 2010 - 06:42
qubodup's picture

I think this kind of game should be implemented with ultra-simple graphics. You could use these for example and use image files filled with rectangles with letters and numbers for unit/building info and frame number info. Then it would be easy for some low-pixel artists to add content, which they would be more likely motivated to add if the game is already working.

I used these units in a tiny game even. :)

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bart
joined 13 years 11 months ago
Tuesday, February 23, 2010 - 06:47
bart's picture

Imagine a maze made up of a square grid, where you can move and rotate square pieces around to rearrange the maze.  This maze is inhabited by one panicked human and several evil robots who want to eat the human.  Anyway, the catch is, you don't control the human, who runs around at random.  Instead, you need to "herd" the human toward the exit, while keeping the evil robots away so they don't eat him, and you do all of this by rearranging the maze in real time.

That's my game idea. :)

Bart

 

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alapshin
joined 15 years 3 months ago
Tuesday, February 23, 2010 - 07:03

qubodup

Nice idea to start with! I will think about its implementation..

bart

May I sketch your game with a simple graphics like rects and circles? Idea sounds very attractive fore me..

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bart
joined 13 years 11 months ago
Tuesday, February 23, 2010 - 08:13
bart's picture

Go for it, and post a link when you're done.  I'd love to see what you come up with. :)

Consider this game idea completely free to use and alter however you see fit.

Bart

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alapshin
joined 15 years 3 months ago
Tuesday, February 23, 2010 - 08:17

Thanks, Bart! I will show my simple sketch tomorrow, I think.. Let it be my first common project with this community. :)

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Clint Bellanger
joined 15 years 8 months ago
Tuesday, February 23, 2010 - 10:00
Clint Bellanger's picture

One day I want to make an RTS or tower-defense type game to teach kids about parts of the cell. ATP is the resource, the nucleus is the "town hall", mitochondria are the "power plants", etc.

As in Plants vs. Zombies you could introduce more parts of the cell each new level until you have the whole microsystem working and fending off foreign bodies.

Level ideas: plant cell, animal cell, cell mitosis.

Ideas are cheap so feel free to use this one.

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alapshin
joined 15 years 3 months ago
Tuesday, February 23, 2010 - 11:06

pfunked, nice idea for an educational game!

As for Bart's idea.. I have placed sketch here. There is nothing very interesting, only basic game logic to feel gameplay..

Short description for "Rect Edition" of the game:

  • Green bars - free places
  • Gray bars - Blocks (you may move them)
  • Blue rect - guy that wandering in a maze
  • Black rects - robots and now, they do not want to catch him.. Just wandering around :)
  • To move block: Select it using mouse and press arrow key to move
  • There is no way to win a lose this game.. Just to try gameplay, to try control human, protect from robots..

The main questions for those who will try it

  • Does it run ok, without crashes?
  • Do you think that discrete moves better than continuous or not?
  • What you would like to change in the gameplay?

Any other comments as well appreciated!

In the archive you may find only executable, for those how interested in source code you may get it in svn along with my library.. (/games/Bart folder) If somebody wants I may put it somewhere to download.. but I'm not sure that it is understandable without library, so I commited it into library SVN.. To check out library use host: http://svn.1gb.ru/eengine and username/pwd = "guest".. To build: "make bart"..

If I forgot something feel free to ask!

By the way, Bart, is it ok that currently this game named "Bart"? :)

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alapshin
joined 15 years 3 months ago
Tuesday, February 23, 2010 - 22:17

I have updated binary for game sketch (It looks like slightly different than before). And, as usual, the latest version may be found in SVN.

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alapshin
joined 15 years 3 months ago
Wednesday, February 24, 2010 - 12:40

One more update.. Now, sketch looks playable..

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alapshin
joined 15 years 3 months ago
Thursday, February 25, 2010 - 14:04

Finaly, concept is ready and I have started to ivestigate site, looking for sprites and artworks.. I have prepared small table to organize what I need, what I have found and what I am still looking for.

Map: Tiles (to replace gray, green, yellow bars) --- Still looking

Map: Walls (to replace gray lines) --- this

Monters (Robots) --- I like these creatues [ogr as "robot"]

Main hero --- May be from the set above?

Win screen --- ???

Loose screen --- ???

OpenGameArt Logo --- Where I can find it? (May be site header? I like it)

At the moment, this will be enough, I think.. (only GUI components may be needed, but we'll think about them later)

Comments about table above: I like sprites made by "pfunked", because there are several well-made creatures, so in case if we will extend this game (add new monsters) we will have art in the same fashion as previous.. And I like them.. :) It will be great to have win/loose screens at the same fashion as sprites.. the same "low color count" style for them will be good, I suppose..

Any thoughts, design ideas? If you have other proposals about sprites I have sprite or about what I am looking for, you are welcome! And I will continue my search..

UPD: Anyone may join me in development process regardless of your skills, at least as practise for coding in C++.

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