Isometric Hero and Creatures
Here's a collection of isometric hero and creature graphics.
I basically abandoned this series because I switched from a tactics-style turned based RPG to an action RPG which requires much better animation.
Features (i.e. limitations)
- Very low color count, and not anti-aliased. This is basically to make recoloring very easy.
- Very low number of frames. Movement is a 4 frame cycle. Attack, Special, Hit, Dead are all single frame.
- 8 direction
- 256x256 per frame. I planned to use these at 128x128 but rendered them bigger.
- Magician (monster; not the same animations as the hero)
- Hero in clothes
- Hero in leather armor
- Hero in metal armor
Also, overlays for the hero (works with all three hero graphics)