Font: KenVector Future 2 modified
A derivative of Kenney's "KenVector Future" TrueTypeFont: https://opengameart.org/content/kenney-fonts
The style of the original was ideal for my game Celestite. However, players were reporting difficulty reading it at small sizes (anything lower than ~14pt font). Words like "BLOCK", "RAD", and "VACCUUM" ended up looking like "8LDCH", "ARO", and "URCCVVM". This was due to the following sets of letters all looking indistinguishable:
- "X", "H", "K"
- "0", "O", "D", "Q"
- "8", "B"
- "A", "R"
- "U", "V"
- "|", "/", "\"
- "[", "("
- "]", ")"
As well as the following characters being independently difficult to recognize:
- "<", ">", "^", "%"
I changed the above-listed glyphs to all appear more unique at small sizes. Almost all of the original upper- and lower-case characters were identical, so I also squished the lowercase characters to be shorter. Just enough to disntinguish between case if needed. I only plan on using the captials anyway, but at least there's a difference between the cases now if it's ever needed. I tried to preserve as much of the style and feel that Kenney put into the original font.
These modifications make each character more distinguishable, but I think they also lost some of the charm along with it, unfortunately.
Comments
I gave it a try just to test birdfont. I'd suggest xolonium or teko but noticed they also had similar problems at small point sizes
Interesting. I like the style. :)
I love it, I think it fits well on my current work on "Thrust ii reloaded" (originally created by Pgimeno). I added it to the game and credit you and kenney: https://codeberg.org/glitchapp/thrust-ii-reloaded