ClickHen and DragOn
ClickHen and DragOn
1:05 AM trying to prototype a little game idea I had a while ago, "ClickHen and DragOn" in websim this is what I've got so far
I tried the prompt
- Fix the dragon chasing behavior. It seems to be running away, if anything.
- Make the hen slower. Right now it's practically teleporting.
- Right now the hen isn't running away when the mouse is over it when it's in the bottom right corner of the pen. Make sure it goes up/left in this case (not that this should be a special case).
twice but it didn't fix any of the issues either time
This is the full list of dialog:
const henQuotes = [
"ClickHen: Don't be a chicken, keep me safe!",
"ClickHen: This dragon's no yolking matter!",
"ClickHen: I'm not just winging it, stay away from that dragon!",
"ClickHen: Let's not ruffle any feathers here.",
"ClickHen: Egg-nore that dragon's temptations!"
];
const dragonQuotes = [
"DragOn: Come on, just a little snack won't hurt!",
"DragOn: I promise I'll only nibble, not gobble!",
"DragOn: Throw that tasty morsel over here!",
"DragOn: I'm on a see-food diet, and I see chicken!",
"DragOn: Don't be shellfish, share that hen!"
];
// ...
showDialog(dragonDialog, "DragOn: Yum yum! Thanks for the snack!");
// ...
showDialog(henDialog, "ClickHen: Hey! Put me down, you're making me dizzy!");
// ...
showDialog(henDialog, "ClickHen: Phew! I prefer my feet on the ground.");
- "This dragon's no yolking matter!" good
- "Let's not ruffle any feathers here." good
- "egg-nore that dragon", or "egg-nore that chicken" makes sense either way
- "Don't be a chicken" is used incoherently, but would make more sense said by the dragon, to the chicken, "don't be a chicken, come over here"
- "winging it" is used incoherently
- "Come on, just a little snack won't hurt!" no pun, but the right vibe
- "I promise I'll only nibble, not gobble!" good ("I won't gobble, unlike some people")
- "I'm on a see-food diet, and I see chicken!" good
- "Don't be shellfish" the heck? it's not actually seafood
- I would add "winner winner, chicken dinner!" when you feed the dragon; you get to decide whether that's truly winning
- I would also add puns about the clicking and dragging, which is sort of the core premise
I'm sure I had some puns written for this, jotted down somewhere
something to do with clicking/clucking
"no clickity clucking way am I letting you drag me onto that dragon!"
oh yeah one was "ugh, what a drag"
also "these puns are really starting to drag on, aren't they?"
1:43 AM "what the peck!?" a good swear word, to pair with "cluck"
"what the cluck!?" "what the clucking peck do you think your doing!?"
Also, "Hm... what shall I have? Fried chicken, or roasted? I feel roasted is more traditional... maybe smoked, though?"
1:51 AM Haha yes, I had some good ideas. here's the original notes from April 10, 2020:
chicken says Click me, the hen! and then dragon says And when you've clicked the hen, drag onto me. Drag on over to me. and the chicken says No! Oh dear god, no! Don't do it! and begs for its life and informs you (if you're not immediately cruel) that it wanted you to drag it over the fence so it could be free
"チcan you please / Chick can you be quiet!"
"Such a fowl mouth you have!"
"That's right, I have a fowl mouth. Now can I get a mouthful of fowl? Haha, you walked right into that one" pauses and then lays down head on ground with mouth open
"Hmph!"
and I picture this game as essentially 1D, btw
there's just
<- freedom for hen, pen: | hen | here be dragon ->
and the 1D nature would facilitate better character art
2:10 AM I could also have a mouse character, who curses, and/or is cursed at
a mouse curser
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