Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Bone Breaker Sword

Author: 
taciobn
Tuesday, April 24, 2018 - 09:25
Art Type: 
3D Art
Tags: 
Bone Breaker
sword
weapons
blender
blend
Blade
hilt
pommel
medieval
dagger
knife
warrior
knight
Fantasy
assassin
rogue
god of war
bone
bones
metal
iron
License(s): 
CC0
Collections: 
  • 3d Weapons under CC0
  • CC0 - 3D Weapons
  • THEME: fantasy / rpg
  • Truly Truly Public Domain
  • Weapons Medieval models
Favorites: 
2
Share Icons: 
Preview: 
Preview
Preview

Bone Breaker sword made in Blender. It was my first model ever, and I am veeery proud of myself.

File(s): 
Bones Breaker.zip Bones Breaker.zip 1.5 Mb [173 download(s)]
espada.blend espada.blend 500.8 Kb [108 download(s)]
  • Log in or register to post comments

Comments

taciobn
joined 7 years 1 month ago
04/24/2018 - 10:36

Bone Breaker Sword

  • Log in or register to post comments
AntumDeluge
joined 12 years 3 months ago
04/24/2018 - 11:34
AntumDeluge's picture

Looks good. :)

Edit: Wish I knew how to use Blender.

  • Log in or register to post comments
Danimal
joined 14 years 10 months ago
04/24/2018 - 15:21

Not bad, but some pointers for improval:

- The hilt should be iron as well, it looks like bone but it stands out too much without reason (either give it more bone like shape/fang/claw or put a small skull or something in there), it also has a circle like thing that could be erased

- Both hilt and handle are subsurf`ed (subdivision modifier) they could be done with far less polys with a few extruded circles to save on lots of polys(remember to erase faces that wont show up because they are inside other objects).

- There are a few flipped normals at the crossguard, you can see they dont show at the pic.

- The leather texture in the handle should either spiral upwards or join seamlessly at the edges, you can see an ugly cut there atm.

- You shouldnt just use colored materials for the blade, for the black part, use the same texture as the back iron part but scale it more so the spots are much smaller; you can even draw some orcish runes in there. For the edgy part you should get a bruised steel texture.

- Enlarge the blade, its more of a dagger rigth now.

- Did you tell blender to make textures paths relative? if not blender cant find them at other computers, you should download your own work and try it out in a different folder. I cant see any applied textures, and you erased the camera, why?

-Upload first your best picture, if i didnt enter i would think it was totally untextured because of the first picture.

 

Sorry for that list, but i have been moddeling in blender for a few years now and thougth you could use those pointers to improve. I added technical, artistic and good modelling practics that take time to develop and migth be hard for you rigth now. Anyways, you did far better than i did in my  snowman first ever model. Congrats!

  • Log in or register to post comments