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Bird - Animated

Author: 
PantherOne
Monday, July 29, 2013 - 14:02
Art Type: 
3D Art
Tags: 
bird
low poly
low-poly
simple
mesh
animated
critter
forest
flying
fly
feather
blender
.blend
.OBJ
bright
colorful
color
License(s): 
CC-BY 3.0
Collections: 
  • 3D - Animals - A
  • 3D Models
  • Animals
  • Animals
  • ARPG considerations
  • FirstBrowse
  • Flora - Vegetation - Plants
  • Free 3D Assets
  • Medieval town flying scene
  • OpenMW showcase possibilities
  • Pumpkin Patch
  • Torque3D possible models/textures
Favorites: 
19
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Preview: 
Preview

This is a low-poly Bird modeled and animated, from scratch, in Blender.  Originally modeled as a small critter in a video game project that was programmed to fly over the landscape, I've decided to put it (and various other pieces) on OpenGameArt for your personal use.  This bird only contains a diffuse texture, as the video game project in which it was used was a 3rd-person Android App.  I used a single diffuse map to cut down on processing power.

The bird itself is available in the .Blend file that I provide below, and it is rigged to a simple but effective skeleton which contains 7 loopable keyframes of animation.  The bird's head and tail bob up-and-down a bit to add more dynamism to the movement.

This page for the model also contains a download of the original UV-Map in case you would like to add your own flair to the Bird.

324 Tris.

Attribution Instructions: 
Please attribute/credit "Panther-One".
File(s): 
Bird.blend Bird.blend 630.5 Kb [2492 download(s)]
Bird UV.png Bird UV.png 237.3 Kb [2126 download(s)]
Bird.png Bird.png 729.8 Kb [1870 download(s)]
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Comments

knittel
joined 12 years 7 months ago
08/06/2013 - 03:46
knittel's picture

Hi,

the bird really nice done! How did you made in blender, that the vertices are affected by only one bone? When I try doing an animation, then also other parts of the mesh deform; How can I avoid that, without doing much weight paint?

 

 

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djonvincent
joined 12 years 2 months ago
08/14/2013 - 02:01
djonvincent's picture

You can create vertex groups for the bone to control, Knittel.

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terrymorgan
joined 12 years 7 months ago
10/10/2013 - 12:22

Thank you, pantherone, I have your bird flying around in unirpg

https://sites.google.com/site/terrymorgan1213/

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