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Base Human Models (Low Poly)

Author: 
Clint Bellanger
Thursday, September 17, 2009 - 20:19
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Art Type: 
3D Art
Tags: 
base
human
male
female
man
woman
rigged
low poly
Educational
Historical
Modern
Rigged Mesh
License(s): 
CC-BY 3.0
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Here are my base human models.  I use them for pre-rendered art for 2D games (isometric RPGs and side scrollers), where the low poly count isn't a factor.

The models use all quads -- this makes some tasks easier: subdividing, adding loops, sculpting, etc.  Each model has 408 quads and a very basic UV mapping.  Units = meters.

The rigging uses simple vertex groups.  The hands use only enough rigging to pose fists or weapon grips.  Because of the low poly count, some extreme poses will leave messy joints.  The male/female faces have no details and the foot is as if wearing shoes (i.e. the toes aren't modeled).  The bodies have very basic proportions (heroes might be taller and more muscular).

Blender format.

(Update 2012-11-24)

Updated the license to CC-BY 3.0

File(s): 
human.zip human.zip 97.6 Kb [29377 download(s)]
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Comments

Anonymous (not verified)
joined 0 sec ago
127.0.0.1
11/02/2009 - 06:53

Hey,

your models saved me a lot of time and probably look better than what I'd ever do :) I needed to re-mesh them tough (As our engine doesn't support offsetted bones).

I think the meshs are awesome and may become our game's base mesh. If so, I'll (of course) notice you and credit you. Same for some of your weapon-set.

--
Pompei2

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Clint Bellanger
joined 15 years 8 months ago
11/02/2009 - 07:01
Clint Bellanger's picture

Glad to see this being used! If you get the models working with your not-offset-bones fix, can you post them here at OGA?

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
11/02/2009 - 23:04

I will put them here, or at least give them to you to add them to this post because they are really yours, I just tuned them a bit :) The boy is working, the lady not yet. Here is a video of my prototyping: arkana-fts.org/dude.avi

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
11/16/2009 - 15:50

I have been looking around for nice low-poly human models that deform decently, and yours are them! THANK YOU!!!! Just one problem- I think you should have deleted a few vertices from the lower arm group, as it shrinks a bit when bending. GOOD JOB!!! KEEP IT UP!!! ;)

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nosweat
joined 15 years 6 months ago
11/18/2009 - 17:46

Very good thanks, prob use it as a background character, or adjust it to be used as a main xD
Love it!

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Galun
joined 15 years 8 months ago
11/23/2009 - 14:10

May I ask for a different format?
The reason I'm asking is that I finally need all models in Collada 1.4 and I use Softimage ModTool. I tried the exporter for blender but that fails to create a valid file (no surfaces just the vertices), the xsi exporter product crashes ModTool and with the fbx exporter there is no visible result at all.

I don't know what to do if all format conversion fail :-(

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Clint Bellanger
joined 15 years 8 months ago
11/26/2009 - 00:49
Clint Bellanger's picture

Galun, unfortunately if Blender exports don't work then I don't know where to go from there. I also don't have Collada or ModTool to test files with. Anyone know of another intermediate format that will preserve most or all of the data?

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
01/08/2010 - 22:31

your sorted under rigged meshes, yet its not rigged

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Clint Bellanger
joined 15 years 8 months ago
01/09/2010 - 08:05
Clint Bellanger's picture

Rigged just means it has an armature and can be posed, right?

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WeaponGuy
joined 15 years 3 months ago
02/12/2010 - 11:43

ya thats what it means :)dont know what the anon guy was talking about :P

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p0ss
joined 14 years 4 months ago
02/09/2011 - 05:20
p0ss's picture

Just letting you know I just released a skin of your male model, here:

http://opengameart.org/content/nude-male-skin-for-pfunkeds-base-human-mo...

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Tartos
joined 14 years 8 months ago
02/09/2011 - 07:42

@ pfunked : is your heroe in flare coming from this model ?

If I'm right, there is no animated human model on OGA, I might try animating this one in the future.

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Clint Bellanger
joined 15 years 8 months ago
02/09/2011 - 07:46
Clint Bellanger's picture

Tartos: yes the flare hero comes from this model.

However, I neglected to apply the Scale to this model (to reset it to 1.0 in all dimensions).  If you'll be doing animations I suggest starting with these http://www.opengameart.org/content/cleaned-up-base-human-models

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Anonymous (not verified)
joined 0 sec ago
127.0.0.1
04/12/2011 - 08:52

Seconded on wanting this in another format. Some of us can't use Blender to save our lives, even to export to a more universal file format.

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xmorg
joined 14 years 9 months ago
06/18/2011 - 13:08

how do you get a "template skin" for the female?

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Anonymous (not verified)
joined 0 sec ago
112.206.172.244
10/02/2011 - 00:42

Can you convert it to either OBJ or 3DS format (no bones at all on the exported model is okay) for non-Blender users like me?

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Anonymous (not verified)
joined 0 sec ago
77.240.187.132
10/29/2011 - 12:12

This ... is ... awesome.

Can I use it in my simple non-commercial game? It is much better than any model I made.

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Anonymous (not verified)
joined 0 sec ago
81.183.130.249
11/15/2011 - 05:17

Blender is free and it has an option to export into .obj or other formats...

Awesome models Clint! UV maps are perfect too!:) Thank you very much for sharing!

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Anonymous (not verified)
joined 0 sec ago
220.244.15.90
12/30/2011 - 21:40

Clint, thank you so, so very much for this simple and effective model. I've been digging for a simple human mesh like this for generic drawing purpose, not just for game art creation. I just couldn't bother to make my own simple human mesh from scratch!

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Anonymous (not verified)
joined 0 sec ago
69.131.141.37
01/08/2012 - 13:00

Thanks, dude! This'll save me a lot of work with expertise I don't have. I'm making a 2D platformer game, and these are PERFECT! I'll give you the URL so you can check it out when it's finished.

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Anonymous (not verified)
joined 0 sec ago
69.131.141.37
01/08/2012 - 18:22

Check the license - the Creative Commons. You are free to edit and use it, as long as you give Clint credit, and if you edit it, distribute it under the same license.

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Clint Bellanger
joined 15 years 8 months ago
11/24/2012 - 15:17
Clint Bellanger's picture

Updated this to CC-BY 3.0.

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blacklight1290
joined 9 years 8 months ago
09/10/2015 - 11:02

it wont work for me it keeps saying that its damaged.

 

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Lucian Pavel
joined 8 years 9 months ago
11/11/2016 - 23:50
Lucian Pavel's picture

Thanks! You helped me a lot!

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Tuxedose
joined 8 years 5 months ago
12/13/2016 - 16:40

Was looking for 3D-models to use for a prototype game I am programming now, so this is golden for me. Thank you for saving me some time Clint :).

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Snabisch
joined 10 years 8 months ago
10/04/2018 - 02:49
Snabisch's picture

What a great job.

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Helen Garcia
joined 8 years 2 weeks ago
08/26/2019 - 01:20
Helen Garcia's picture

Amazing work, thank you, saved my time. 

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Anullz
joined 6 years 7 months ago
06/13/2020 - 22:32
Anullz's picture

THanks i will prove this caracter on Unity

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Fesg
joined 4 years 3 months ago
02/09/2021 - 14:20

hey i will use your assets for the OpenGameArt Winter Game Jam 2021 i will post ur info there

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Jikky
joined 3 years 6 months ago
11/04/2021 - 07:01

It's beautiful

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afigith
joined 2 years 3 months ago
01/29/2023 - 05:31

thanks i am using this good work

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RadThadd
joined 8 years 11 months ago
05/20/2023 - 10:27

Nice! i'm definitely gonna use this!

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