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A-104 Cold Fusion Assault Rifle

Author: 
PrSharkey
(Submitted by qubodup)
Thursday, February 17, 2011 - 12:30
Art Type: 
3D Art
Tags: 
futuristic
gun
weapon
shoot
rifle
Action
RPG
Strategy
Fantasy
Historical
Modern
Sci-Fi
Warfare
Other
Static Mesh
License(s): 
CC-BY 3.0
Collections: 
  • 3D Assets
  • Assets in Plasma Forks
  • CCBY Weapons
  • Models for a space game
  • Weapons
Favorites: 
33
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Preview: 
Preview

 

Great gun I just saw on Blendswap!

The A-104 cold fusion Assault rifle is the workhorse of the USMC of 2122. Using cheap deuterium gas to power it’s fusion reactor it generates a 1.2 foot stream of plasma, every 0.16 seconds.

Included are a set of diffuse, specular, and normal maps all 1024×1024. All textures were hand made in blender and Photoshop. The model is only 5649 Polys, and great for use in a game!

For the textures I started by baking the AO twice. Once with Max distance set high (20+ blender units), and once with it set low. (<1 blender unit) then started adding detail in Photoshop. Then to add the scuffed edges I went into blender and texture painted them on the edges, saved out the painted-over image, and applied that to the texture as a different layer.

A-104 Cold Fusion Assault Rifle at Blendswap

File(s): 
a-104_rifle.blend a-104_rifle.blend 3.7 Mb [1196 download(s)]
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Comments

kurt
joined 12 years 1 month ago
02/17/2011 - 13:13
kurt's picture

very cool looking!

 

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Clint Bellanger
joined 13 years 6 months ago
02/17/2011 - 13:35
Clint Bellanger's picture

Nice exposed wiring!  Looks like games have the option to take those out (replace with flat images) to save another 1.5 poly.

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Skorpio
joined 12 years 5 months ago
02/18/2011 - 10:10

Hey pfunked what do you mean with exposed wiring?

 

Nice model, but the poly count is 11k not 5k. The model isn't triangulated.

 

Edit: Never mind, I misunderstood you pfunked. If you take out the wiring and bake it on a plane, you can save almost 5000 polygons.

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prshakrey
joined 12 years 3 months ago
02/18/2011 - 14:53

@Skorpio Sorry If I didn't count it right. I just read the count, up in the right hand corner of blender.

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Skorpio
joined 12 years 5 months ago
02/19/2011 - 00:04

No problem. You just have to know that games convert all faces to triangles.

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TheKingofDemons
joined 12 years 1 month ago
02/20/2011 - 22:51

just entered this and other art into my game, added some special fx and walla the R Pulse 104-Rifle now a functioning weapon for my fantasy midevil meets sci-fi fantasy. :D

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