Space War Man: platform shmup set
- 16bit FPS
- 16bit Shmup
- 2D - Complete Kit
- 2D Art
- 2d Platformer
- 2D Platformer Pixel Art
- 8-bit
- Cave Explorer Sci Fi Project
- CC0 Sci-Fi Stuff
- CC0/OGA-BY Pixel Art
- Complete art kits
- Concept: Technoman
- Cryothene
- GalactiBoy
- Game Art Packs
- Ideas 1
- Nice Assets
- NOT CC0 Tiles & Tilesets
- Pixel Art
- PlataGO - SciFi
- SheepFlyProto
- Shmup Stuff
- Space War Man
- Subspace-Armada-Assets
- Things I want to jam with
- Tilesets and Backgrounds (PixelArt)
This was heavily inspired by the Adam Atomic "Abandonauts" set, a minimalist Metroid-alike set which is also available on this site, and which was used to great effect in the Android game "Mission Massive Migration". Here I was aiming for something about halfway between that and Turrican.
A couple of tiles in this set are based on tiles from Abandonauts, and there are a couple of others based on surt's "Metroidal" post. The rest is drawn from scratch.
License is OGA-BY 3.0 so a link to this page, or "Space War Man by Emcee Flesher on opengameart.org", is the only required credit.
Now also includes a boss enemy, adapted from a character in the "Superpowers" set (CC0). He uses the same palette as the main set. I think that the original author of the character is somebody called "Pixel-boy".
Now also includes a moody desert background, roughly adapted from Quantiset's excellent Mars painting.
Abandonauts set is here: https://opengameart.org/content/abandonauts-8x8-tile-assets
"Metroidal" is from surt's CC0 thread: https://opengameart.org/forumtopic/cc0-scraps?page=2
Superpowers (characters) is here: https://opengameart.org/content/superpowers-assets-characters
My HD edit of Quantiset's Mars bg (CC0) is here: https://opengameart.org/content/rocky-desert-landscape-layered-looping
Formerly in this submission, but removed due to incompatible licenses, there was a better explosion. The explosion is now here: https://opengameart.org/content/denzi-explosion-for-space-war-man
More tiles and enemies here: https://opengameart.org/content/space-war-man-new-laser-and-enemies
And here: https://opengameart.org/content/space-war-man-boss-enemy
Comments
Wow! I love those enemies...especially the grenade thrower. An excellent design!
Amazing stuff!
Can you provide links to all the parts these are derived from?
If these are indeed based in part on denzi's sci-fi tileset (CC-BY-SA), then this can't be OGA-BY.@MedicineStorm OK, will do. I misremembered that Denzi set as being CC0.
Done.
Groovy. Thanks.
Looks like the only license that is compatible with all of the source material is CC-BY-SA. Would you be willing to change the license designation on this submission (currently OGA-BY shown in the left panel)? It's good that you listed the individual licenses, but the whole submission still has to show a license compatible with everything.Instead I'm just removing the bits which come from non-CC0 licenses.
The Denzi explosion and the PsyGen girders have been completely removed.
Presuming you mean my Psygen thing, I made it CC0 (not sure why I hadn't already) so you can feel free to add any derivative elements back to this.
Thanks surt! I'll try and remember to do that sometime soon.
Amazing work! I love Turrican and Gunlord games.(added to favorites).
How to use these assets with bright backgrounds, demonstrated with a dune-planet-at-noon environment.
Some of the enemy designs still won't work against bright sky, so you'll have to just be careful where you use those.
There are other Space War Man assets which were submitted separately - check my submissions to find them.
...huh, it seems as though images pasted into this box show up in the box, but don't show up in the final comment? I guess I'll have to add those as attachments.
Space Merc by surt: https://opengameart.org/content/space-merc
Anything in this comment which doesn't come from Space Merc (it's clearly indicated which bits of the tileset do) can be considered OGA-BY 3.0 as far as I'm concerned.
Cool!
Somebody make some maps with this stuff, I wanna see 'em.
More enemies can be found here: https://opengameart.org/content/space-war-man-new-laser-and-enemies
And here: https://opengameart.org/content/space-war-man-boss-enemy
This is a game that I recently made using Emcee Flesher's art assets. You can play it for free on this link:
https://gamefavorites.itch.io/sentinel-2
I modified a few things in the artwork. I added a tinted transparent sprite on top of the acid bubbles in my game, I used a greyscale filter effect on the background, I removed some frames of the animation of an enemy so instead of circling fully around it does a half circle motion and pauses to use a laser beam, I also animated the acid bubbles so they grow in size and also rise up and pop on the surface. There might be other little things but I think I mentioned them all and things might change in the future with updates. Credits are in the description page and in the game.
It's a very short game, not all of Emcee Flesher's art assets are used and it's probably not the type of game you'd expect to see. It's also quite tricky and doesn't have an end. Anyways, I hope people enjoy it and I would love to hear people's feedback to make the game better
Nice! I can't figure out how to defeat the second enemy type, however. When I jump up to shoot him, I hit him and explode.
That's awesome GameFavourites!
It is absolutely ruthlessly hard though. Best I've managed so far is 10, so I haven't seen the enemy with the laser beam.
Some stuff I would do:
* Speed up the animations by about 2x
* Make the pillar wider initially, and have it get narrower later in the game (e.g. run through all the enemy types with a nice wide pillar and then start them again with a narrow pillar)
* Kill the player sooner when falling in the acid
To kill the first enemy, you can shoot it on its rear side
To kill the second enemy, you can jump up and shoot the bomb it is carrying or jump on top of the first enemy and then shoot it directly
To kill the third enemy that crawls up the column, you can push the bombs closer to it by walking into them or by getting really close to the edge and shooting it but it is probably best to just dodge them to be honest
Also, the enemies can adapt by getting faster and by changing into a different type of enemy and one extra one comes in sometimes. The second enemy also adapts by changing direction a little sooner so it is less vulnerable after it is killed 7 times. So far the other enemies include a bat, electricuter, laser beamer and one that can shoot laser bullets at you. I haven't named them this but hopefully you will get to see them but it is a really hard game so maybe most will not
Jumping into enemies can cause you to explode but jumping into the electric beam will hold you in the air for a little bit and something else might come along to kill you instead, the bomb can only kill you if it explodes and the first enemy can push you off the edge if it rams into you
10 is a good score for this game. Sorry that you didn't get to see more things, my fault for making it so darn hard. Perhaps I could do a YouTube video of me playing it and that way people get to see a little more at least. I like all 3 of those suggestions and will definitely take them on board. I'm starting to think that what I made so far is more like a level 2 or more than likely a last level kind of thing and there should be some more levels before this one as I made it far too difficult. I'm glad that you enjoyed what you played of it and thanks again for your suggestions
I made another short game with the brilliant Space War Man art assets created by Emcee Flesher. The game is inspired by the classic atari game called Centipede and it's called Mecha Melia. It's a 1 or 2 player game that can be played on a keyboard or gamepads. Here is the link: https://gamefavorites.itch.io/mecha-melia
There are 3 waves and 1 boss fight. It should take about 2 minutes to complete. You can shoot upwards and horizontally
I have modified the artwork slightly. Changes include making the common enemy start out in a more mushroom-like shape. I have changed the colour pallette of one of the players to green. The main characters have a run animation whilst shooting upwards. An enemy has an arm that can rotate around. I made the force fields a bit bigger. The centipede enemy was modified so that each segment can turn into a new head. Unfortunately I wasn't skilled enough to use the really cool looking centipede in the art pack so mine was somewhat different. Credits are in the description and in the game
Hey GameFavourites, it's cool! Way easier than Sentinel. Almost too easy, but at least you can see to the end of it.
I saved the world and got 4453 points.
Try putting the trail on the player bullets (you can see from the images how I intended it to work).
Great art. I hope you don't mind but I'm currently using parts of this art and other elements of yours in a new project called Webster and the Spider-Bots. I'll post you a link when complete.
There's now an edition of this art which is oriented towards being usable on the TIC-80 or similar fantasy console: https://opengameart.org/content/space-war-man-goes-to-tic-80-land
It has a few tiny additions too.